Opener Lab
ARISE vs SLART
See which word leaves you with the easier game.
Both words are in the current screen of 182 openers, tested against 2,358 answers. Exact misses rank first; average guesses among wins break ties.
The same solver played from both openers. SLART has the lower average in games solved within six: 3.46 guesses to 3.51 for ARISE.
Looking only at the opening row, ARISE has higher entropy (5.82 bits versus 5.63). That describes first-guess separation, not the full solve on its own.
Against 1,858 past Wordle answers, ARISE left the smaller first-guess group on 54% of dates; SLART did so on 45%, with the rest tied.
One thing ARISE does better is damage control. Its worst feedback pattern leaves 173 possible answers, while SLART can be left staring at 252.
| Metric | ARISE | SLART |
|---|---|---|
| Elimination | 97.2% | 96.3% |
| Information | 5.82 bits | 5.63 bits |
| Avg remaining | 65 words | 88 words |
| Avg turns | 3.51 | 3.46 |
| Missed in six | 0 | 0 |
| Win rate | 100.0% | 100.0% |
| Tier | S | A |
Head to head on past answers
We tried both openers against 1,858 past Wordle answers and counted which one left fewer possibilities after the first guess.
Across those answers, ARISE left an average of 65 candidates and SLART an average of 88.
The most recent test was Wordle #1857 on July 20, 2026, when the answer was DIVER. ARISE came back β¬π¨π¨β¬π¨ and kept 35 words in play. SLART came back β¬β¬β¬π¨β¬ and kept 224 words.
What to expect from the first guess
| Outcome | ARISE | SLART |
|---|---|---|
| First-turn solve* | 0.04% | 0% |
| At least one green | 40.2% | 40.8% |
| Any green or yellow | 92.7% | 89.3% |
| Whole row gray | 7.3% | 10.7% |
| Worst case answers left | 173 | 252 |
*Treating every word in the possible-answer list as equally likely.
A fully gray row is rarer with ARISE: it happens 7.3% of the time, against 10.7% for SLART.
SLART is not on the possible-answer list, so it cannot solve the game on turn one here. It can still be a useful guess.
Planning the second guess
After ARISE
All five letters miss 7.3% of the time, leaving 173 words in play. Of the 673 follow-ups checked here, COULD leaves the fewest possible answers on average (6.8).
After SLART
All five letters miss 10.7% of the time, leaving 252 words in play. Of the 751 follow-ups checked here, DUNCE leaves the fewest possible answers on average (6.9).
How these two openers fit together
ARISE and SLART share 3 letters (A, R, S). Played as a pair they cover 7 distinct letters, which still gives the second word room to do useful work.
Played back to back, ARISE then SLART earns 8.11 bits of information in total, 2.29 bits more than the better word manages alone.
Past Wordle answers
- ARISE: Answer to Wordle #1603 on November 8, 2025. SLART would have come back π¨β¬π¨π¨β¬ that day, leaving 8 possible answers.
- SLART: Has not been a past Wordle answer in this site's history.
Common questions
- Which is a better starting word: ARISE or SLART?
- In the current bounded policy screen, SLART has the lower average in games the solver finished within six: 3.46 guesses versus 3.51 for ARISE. The same solver played from both words.
- What does entropy mean for ARISE vs SLART?
- Entropy measures the information in the distribution of feedback outcomes. ARISE records 5.82 bits and SLART records 5.63 bits. ARISE has the higher score, so its feedback distribution separates the possible answers more effectively on average. Entropy describes the opening row; it does not by itself predict how many guesses a game will take.
- How do ARISE and SLART score against past Wordle answers?
- Across 1,858 past Wordle answers, ARISE left fewer possible answers than SLART on 54% of days, SLART did better on 45%, and the rest were ties. On average, ARISE left 65 candidates after the first guess and SLART left 88.