Opener Lab

CARLE vs GUMPS

See which word leaves you with the easier game.

CARLE leads in the previous complete six-turn benchmark

These game-length figures come from the previous complete opener benchmark against its 2,354-answer snapshot, ranked by average guesses among games solved within six. Its answer snapshot and continuation policy are separate from today's solver recommendations.

The same solver played from both openers. CARLE has the lower average in games solved within six: 3.56 guesses to 3.73 for GUMPS.

Looking only at the opening row, CARLE has higher entropy (5.76 bits versus 3.78). That describes first-guess separation, not the full solve on its own.

MetricCARLEGUMPS
Elimination96.7%83.2%
Information5.76 bits3.78 bits
Avg remaining77 words395 words
Avg turns3.563.73
Win rate99.9%100.0%
TierAF

What to expect from the first guess

OutcomeCARLEGUMPS
First-turn solve* 0% 0%
At least one green 43.9% 17.0%
Any green or yellow 89.1% 63.4%
Whole row gray 10.9% 36.6%
Worst case answers left 258 864

*Treating every word in the possible-answer list as equally likely.

A fully gray row is rarer with CARLE: it happens 10.9% of the time, against 36.6% for GUMPS.

Neither word is on the possible-answer list, so neither can solve the game on turn one here. Both can still be useful guesses.

How these two openers fit together

CARLE and GUMPS have no letters in common. Played back to back they test 10 different letters, the most any two openers can manage.

Played back to back, CARLE then GUMPS earns 8.74 bits of information in total, 2.98 bits more than the better word manages alone.

Past Wordle answers

  • CARLE: Has not been a past Wordle answer in this site's history.
  • GUMPS: Has not been a past Wordle answer in this site's history.