Opener Lab

CARLE vs RISES

See which word leaves you with the easier game.

CARLE leads in the previous complete six-turn benchmark

These game-length figures come from the previous complete opener benchmark against its 2,354-answer snapshot, ranked by average guesses among games solved within six. Its answer snapshot and continuation policy are separate from today's solver recommendations.

The same solver played from both openers. CARLE has the lower average in games solved within six: 3.56 guesses to 3.79 for RISES.

Looking only at the opening row, CARLE has higher entropy (5.76 bits versus 4.66). That describes first-guess separation, not the full solve on its own.

MetricCARLERISES
Elimination96.7%93.6%
Information5.76 bits4.66 bits
Avg remaining77 words152 words
Avg turns3.563.79
Win rate99.9%99.9%
TierAC

What to expect from the first guess

OutcomeCARLERISES
First-turn solve* 0% 0%
At least one green 43.9% 27.4%
Any green or yellow 89.1% 84.7%
Whole row gray 10.9% 15.3%
Worst case answers left 258 360

*Treating every word in the possible-answer list as equally likely.

A fully gray row is rarer with CARLE: it happens 10.9% of the time, against 15.3% for RISES.

Neither word is on the possible-answer list, so neither can solve the game on turn one here. Both can still be useful guesses.

How these two openers fit together

CARLE and RISES share 2 letters (E, R). Played as a pair they cover 7 distinct letters, which still gives the second word room to do useful work.

Played back to back, CARLE then RISES earns 7.90 bits of information in total, 2.14 bits more than the better word manages alone.

Past Wordle answers

  • CARLE: Has not been a past Wordle answer in this site's history.
  • RISES: Has not been a past Wordle answer in this site's history.