Opener Lab

NERAL vs SLART

See which word leaves you with the easier game.

SLART leads in the previous complete six-turn benchmark

These game-length figures come from the previous complete opener benchmark against its 2,354-answer snapshot, ranked by average guesses among games solved within six. Its answer snapshot and continuation policy are separate from today's solver recommendations.

The same solver played from both openers. SLART has the lower average in games solved within six: 3.55 guesses to 3.61 for NERAL.

Looking only at the opening row, SLART has higher entropy (5.63 bits versus 5.51). That describes first-guess separation, not the full solve on its own.

One thing NERAL does better is damage control. Its worst feedback pattern leaves 222 possible answers, while SLART can be left staring at 252.

MetricNERALSLART
Elimination96.5%96.3%
Information5.51 bits5.63 bits
Avg remaining83 words88 words
Avg turns3.613.55
Win rate99.8%100.0%
TierAA

What to expect from the first guess

OutcomeNERALSLART
First-turn solve* 0% 0%
At least one green 26.5% 40.8%
Any green or yellow 90.6% 89.3%
Whole row gray 9.4% 10.7%
Worst case answers left 222 252

*Treating every word in the possible-answer list as equally likely.

A fully gray row is rarer with NERAL: it happens 9.4% of the time, against 10.7% for SLART.

Neither word is on the possible-answer list, so neither can solve the game on turn one here. Both can still be useful guesses.

How these two openers fit together

NERAL and SLART share 3 letters (A, L, R). Played as a pair they cover 7 distinct letters, which still gives the second word room to do useful work.

Played back to back, NERAL then SLART earns 7.95 bits of information in total, 2.32 bits more than the better word manages alone.

Past Wordle answers

  • NERAL: Has not been a past Wordle answer in this site's history.
  • SLART: Has not been a past Wordle answer in this site's history.