Opener Lab

AESIR vs SLART

See which word leaves you with the easier game.

SLART leads in the current bounded six-turn policy

Both words are in the current screen of 182 openers, tested against 2,358 answers. Exact misses rank first; average guesses among wins break ties.

The same solver played from both openers. SLART has the lower average in games solved within six: 3.46 guesses to 3.54 for AESIR.

One thing AESIR does better is damage control. Its worst feedback pattern leaves 173 possible answers, while SLART can be left staring at 252.

MetricAESIRSLART
Elimination97.0%96.3%
Information5.63 bits5.63 bits
Avg remaining71 words88 words
Avg turns3.543.46
Missed in six00
Win rate100.0%100.0%
TierAA

What to expect from the first guess

OutcomeAESIRSLART
First-turn solve* 0% 0%
At least one green 31.7% 40.8%
Any green or yellow 92.7% 89.3%
Whole row gray 7.3% 10.7%
Worst case answers left 173 252

*Treating every word in the possible-answer list as equally likely.

A fully gray row is rarer with AESIR: it happens 7.3% of the time, against 10.7% for SLART.

Neither word is on the possible-answer list, so neither can solve the game on turn one here. Both can still be useful guesses.

How these two openers fit together

AESIR and SLART share 3 letters (A, R, S). Played as a pair they cover 7 distinct letters, which still gives the second word room to do useful work.

Played back to back, AESIR then SLART earns 8.05 bits of information in total, 2.42 bits more than the better word manages alone.

Past Wordle answers

  • AESIR: Has not been a past Wordle answer in this site's history.
  • SLART: Has not been a past Wordle answer in this site's history.