Opener Lab

ALIST vs SLART

See which word leaves you with the easier game.

SLART leads in the current bounded six-turn policy

Both words are in the current screen of 182 openers, tested against 2,358 answers. Exact misses rank first; average guesses among wins break ties.

The same solver played from both openers. SLART has the lower average in games solved within six: 3.46 guesses to 3.48 for ALIST.

Looking only at the opening row, SLART has higher entropy (5.63 bits versus 5.48). That describes first-guess separation, not the full solve on its own.

MetricALISTSLART
Elimination95.6%96.3%
Information5.48 bits5.63 bits
Avg remaining103 words88 words
Avg turns3.483.46
Missed in six00
Win rate100.0%100.0%
TierAA

What to expect from the first guess

OutcomeALISTSLART
First-turn solve* 0% 0%
At least one green 34.7% 40.8%
Any green or yellow 86.4% 89.3%
Whole row gray 13.6% 10.7%
Worst case answers left 320 252

*Treating every word in the possible-answer list as equally likely.

A fully gray row is rarer with SLART: it happens 10.7% of the time, against 13.6% for ALIST.

Neither word is on the possible-answer list, so neither can solve the game on turn one here. Both can still be useful guesses.

How these two openers fit together

ALIST and SLART share 4 of their 5 letters (A, L, S, T), so as a pair they only cover 6 distinct letters. Treat them as alternatives rather than partners, because playing both wastes most of the second guess.

Played back to back, ALIST then SLART earns 6.87 bits of information in total, 1.24 bits more than the better word manages alone.

Past Wordle answers

  • ALIST: Has not been a past Wordle answer in this site's history.
  • SLART: Has not been a past Wordle answer in this site's history.