Opener Lab

AROSE vs CARLE

See which word leaves you with the easier game.

CARLE leads in the current bounded six-turn policy

Both words are in the current screen of 182 openers, tested against 2,358 answers. Exact misses rank first; average guesses among wins break ties.

The same solver played from both openers. CARLE has the lower average in games solved within six: 3.46 guesses to 3.50 for AROSE.

One thing AROSE does better is damage control. Its worst feedback pattern leaves 187 possible answers, while CARLE can be left staring at 258.

MetricAROSECARLE
Elimination97.1%96.7%
Information5.77 bits5.76 bits
Avg remaining67 words77 words
Avg turns3.503.46
Missed in six00
Win rate100.0%100.0%
TierAA

What to expect from the first guess

OutcomeAROSECARLE
First-turn solve* 0.04% 0%
At least one green 39.4% 43.9%
Any green or yellow 92.1% 89.1%
Whole row gray 7.9% 10.9%
Worst case answers left 187 258

*Treating every word in the possible-answer list as equally likely.

A fully gray row is rarer with AROSE: it happens 7.9% of the time, against 10.9% for CARLE.

CARLE is not on the possible-answer list, so it cannot solve the game on turn one here. It can still be a useful guess.

How these two openers fit together

AROSE and CARLE share 3 letters (A, E, R). Played as a pair they cover 7 distinct letters, which still gives the second word room to do useful work.

Played back to back, AROSE then CARLE earns 7.81 bits of information in total, 2.04 bits more than the better word manages alone.

Past Wordle answers

  • AROSE: Has not been a past Wordle answer in this site's history.
  • CARLE: Has not been a past Wordle answer in this site's history.