Opener Lab

CARLE vs SLIPT

See which word leaves you with the easier game.

CARLE leads in the current bounded six-turn policy

Both words are in the current screen of 182 openers, tested against 2,358 answers. Exact misses rank first; average guesses among wins break ties.

The same solver played from both openers. CARLE has the lower average in games solved within six: 3.46 guesses to 3.48 for SLIPT.

Looking only at the opening row, CARLE has higher entropy (5.76 bits versus 5.06). That describes first-guess separation, not the full solve on its own.

MetricCARLESLIPT
Elimination96.7%93.2%
Information5.76 bits5.06 bits
Avg remaining77 words161 words
Avg turns3.463.48
Missed in six00
Win rate100.0%100.0%
TierAB

What to expect from the first guess

OutcomeCARLESLIPT
First-turn solve* 0% 0%
At least one green 43.9% 39.4%
Any green or yellow 89.1% 78.9%
Whole row gray 10.9% 21.1%
Worst case answers left 258 498

*Treating every word in the possible-answer list as equally likely.

A fully gray row is rarer with CARLE: it happens 10.9% of the time, against 21.1% for SLIPT.

Neither word is on the possible-answer list, so neither can solve the game on turn one here. Both can still be useful guesses.

How these two openers fit together

CARLE and SLIPT overlap on a single letter (L), so the pair tests 9 different letters between them.

Played back to back, CARLE then SLIPT earns 9.07 bits of information in total, 3.31 bits more than the better word manages alone.

Past Wordle answers

  • CARLE: Has not been a past Wordle answer in this site's history.
  • SLIPT: Has not been a past Wordle answer in this site's history.