Opener Lab

NAIEO vs SLART

See which word leaves you with the easier game.

SLART leads in the previous complete six-turn benchmark

These game-length figures come from the previous complete opener benchmark against its 2,354-answer snapshot, ranked by average guesses among games solved within six. Its answer snapshot and continuation policy are separate from today's solver recommendations.

The same solver played from both openers. SLART has the lower average in games solved within six: 3.55 guesses to 3.67 for NAIEO.

Looking only at the opening row, SLART has higher entropy (5.63 bits versus 5.39). That describes first-guess separation, not the full solve on its own.

One thing NAIEO does better is damage control. Its worst feedback pattern leaves 189 possible answers, while SLART can be left staring at 252.

MetricNAIEOSLART
Elimination96.4%96.3%
Information5.39 bits5.63 bits
Avg remaining85 words88 words
Avg turns3.673.55
Win rate100.0%100.0%
TierBA

What to expect from the first guess

OutcomeNAIEOSLART
First-turn solve* 0% 0%
At least one green 36.9% 40.8%
Any green or yellow 94.9% 89.3%
Whole row gray 5.1% 10.7%
Worst case answers left 189 252

*Treating every word in the possible-answer list as equally likely.

A fully gray row is rarer with NAIEO: it happens 5.1% of the time, against 10.7% for SLART.

Neither word is on the possible-answer list, so neither can solve the game on turn one here. Both can still be useful guesses.

How these two openers fit together

NAIEO and SLART overlap on a single letter (A), so the pair tests 9 different letters between them.

Played back to back, NAIEO then SLART earns 9.09 bits of information in total, 3.46 bits more than the better word manages alone.

Past Wordle answers

  • NAIEO: Has not been a past Wordle answer in this site's history.
  • SLART: Has not been a past Wordle answer in this site's history.