Opener Lab

LIART vs SLART

See which word leaves you with the easier game.

SLART leads in the current bounded six-turn policy

Both words are in the current screen of 182 openers, tested against 2,358 answers. Exact misses rank first; average guesses among wins break ties.

The same solver played from both openers. SLART has the lower average in games solved within six: 3.46 guesses to 3.50 for LIART.

Looking only at the opening row, SLART has higher entropy (5.63 bits versus 5.59). That describes first-guess separation, not the full solve on its own.

One thing LIART does better is damage control. Its worst feedback pattern leaves 225 possible answers, while SLART can be left staring at 252.

MetricLIARTSLART
Elimination96.5%96.3%
Information5.59 bits5.63 bits
Avg remaining83 words88 words
Avg turns3.503.46
Missed in six00
Win rate100.0%100.0%
TierAA

What to expect from the first guess

OutcomeLIARTSLART
First-turn solve* 0% 0%
At least one green 36.6% 40.8%
Any green or yellow 90.5% 89.3%
Whole row gray 9.5% 10.7%
Worst case answers left 225 252

*Treating every word in the possible-answer list as equally likely.

A fully gray row is rarer with LIART: it happens 9.5% of the time, against 10.7% for SLART.

Neither word is on the possible-answer list, so neither can solve the game on turn one here. Both can still be useful guesses.

How these two openers fit together

LIART and SLART share 4 of their 5 letters (A, L, R, T), so as a pair they only cover 6 distinct letters. Treat them as alternatives rather than partners, because playing both wastes most of the second guess.

Played back to back, LIART then SLART earns 6.71 bits of information in total, 1.08 bits more than the better word manages alone.

Past Wordle answers

  • LIART: Has not been a past Wordle answer in this site's history.
  • SLART: Has not been a past Wordle answer in this site's history.