Accepted guess Not a possible answer B tier for first-turn info

AREIC

AREIC is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Adjective

Of or pertaining to area; especially used to describe a measurement per unit area.

“Areic charge is measured in coulombs per square meter.”

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From area + -ic. By analogy from French surfacique. Introduced to English by International Standards Organization (ISO) in 1992 in ISO 31 (Quantities and units).

Source: Wiktionary (CC BY-SA)

Use AREIC in a puzzle

As an opener, it rules out about 96.2% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How AREIC performs as a guess

Wordle accepts AREIC as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 91.1% of games, misses completely in 8.9%, and leaves about 91 possible answers on average.

In the previous complete opener benchmark, it ranks #2,472 of 14,855 openers, averaging 3.63 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe AREIC used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

5.39 Entropy (bits)
91 Avg remaining
0.0% Exact match
96.2% Avg ruled out

As an opening guess: previous benchmark

How AREIC performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.63 Avg guesses
99.92% Solved within six
0.71 Spread of game lengths
#2,472 Rank among openers
Opening with AREIC left 2 of the snapshot's answers unsolved after six guesses. A spread of 0.71 means those games clustered within about 0.71 of a guess of the 3.63 average. It ranks #2,472 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
70
3 guesses
962
4 guesses
1,107
5 guesses
199
6 guesses
14

Composition

5/5 unique
3 vowels
Common:
AEIR

Feedback chances

Any hit (G/Y)
91%
Green tile
29%
All gray
9%

Feedback distribution

AREIC can come back 103 different ways. These are the most likely, and how many of the possible answers give each one:

211 answers
180 answers
165 answers
148 answers
134 answers
129 answers
88 answers
78 answers
72 answers
67 answers
67 answers
63 answers
63 answers
45 answers
41 answers
35 answers
35 answers
32 answers
32 answers
31 answers
30 answers
30 answers
27 answers
26 answers
24 answers
23 answers
22 answers
21 answers
20 answers
19 answers

Letter-value totals

Base letter-value totals for AREIC; these do not show whether either game accepts the word.

Scrabble

A1R1E1I1C3
Total: 7 points

Words With Friends

Total: 8 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing AREIC

What the solver recommends next for each way the board can respond to AREIC.

Quick reference

Largest feedback groups after playing AREIC:

9% chance
Suggested:
SLOTH
8% chance
Suggested:
SONLY
7% chance
Suggested:
SOLDE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

8.9% →
SLOTH 5.40 bits
7.6% →
SONLY 5.31 bits
6.9% →
SOLDE 5.11 bits
6.2% →
SPILT 5.00 bits
5.6% →
SORER 4.48 bits
5.4% →
STALE 4.93 bits
3.7% →
SNIDE 4.59 bits
3.3% →
TORUS 4.70 bits
3.0% →
SALTY 4.27 bits
2.8% →
CLASH 4.28 bits

Research on AREIC

Game-tree analysis and word research for AREIC, with an explanation for each figure.

Optimal play

Opening with AREIC, a proven-optimal strategy averages 3.68 guesses and ranks #3,284 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with AREIC can guarantee a solve within six guesses.

Our six-turn simulation says 3.63, at or below the proven-optimal 3.68, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT).