Accepted guess Not a possible answer C tier for first-turn info

DHIKR

DHIKR is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Pronunciation: /ðikɹ/

Noun

A Sufi Islamic prayer whereby a phrase or expression of praise is repeated continually.

Alternative forms: zikr

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

In a sentence

I like to pray, do dhikr and go on Hajj.
© tatoeba.org contributor QAzaqQA (CC BY 2.0 FR)
Sami fell into a state of ecstasy during the dhikr.
© tatoeba.org contributor OsoHombre (CC BY 2.0 FR)

Use DHIKR in a puzzle

As an opener, it rules out about 89.9% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How DHIKR performs as a guess

Wordle accepts DHIKR as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 74.9% of games, misses completely in 25.1%, and leaves about 241 possible answers on average.

In the previous complete opener benchmark, it ranks #4,602 of 14,855 openers, averaging 3.66 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe DHIKR used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.32 Entropy (bits)
241 Avg remaining
0.0% Exact match
89.9% Avg ruled out

As an opening guess: previous benchmark

How DHIKR performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.66 Avg guesses
99.96% Solved within six
0.68 Spread of game lengths
#4,602 Rank among openers
Opening with DHIKR left 1 of the snapshot's answers unsolved after six guesses. A spread of 0.68 means those games clustered within about 0.68 of a guess of the 3.66 average. It ranks #4,602 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
42
3 guesses
934
4 guesses
1,162
5 guesses
205
6 guesses
10

Composition

5/5 unique
1 vowels
Common:
IR

Feedback chances

Any hit (G/Y)
75%
Green tile
30%
All gray
25%

Feedback distribution

DHIKR can come back 76 different ways. These are the most likely, and how many of the possible answers give each one:

599 answers
318 answers
182 answers
131 answers
122 answers
112 answers
106 answers
67 answers
59 answers
51 answers
44 answers
41 answers
41 answers
41 answers
39 answers
33 answers
32 answers
31 answers
25 answers
22 answers
20 answers
18 answers
17 answers
15 answers
14 answers
13 answers
11 answers
10 answers
10 answers
9 answers

Letter-value totals

Base letter-value totals for DHIKR; these do not show whether either game accepts the word.

Scrabble

D2H4I1K5R1
Total: 13 points

Words With Friends

Total: 12 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing DHIKR

What the solver recommends next for each way the board can respond to DHIKR.

Quick reference

Largest feedback groups after playing DHIKR:

25% chance
Suggested:
SALET
13% chance
Suggested:
COATE
8% chance
Suggested:
SALET

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

25.1% →
SALET 6.36 bits
13.3% →
COATE 5.58 bits
7.6% →
SALET 5.12 bits
5.5% →
LEAST 4.37 bits
5.1% →
OLATE 5.14 bits
4.7% →
SLANE 5.28 bits
4.4% →
ALONE 5.29 bits
2.8% →
SLANE 4.99 bits
2.5% →
SLATE 5.07 bits
2.1% →
LEANT 4.58 bits

Research on DHIKR

Game-tree analysis and word research for DHIKR, with an explanation for each figure.

Optimal play

Opening with DHIKR, a proven-optimal strategy averages 3.72 guesses and ranks #6,215 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.86 guesses at best and is rank #3,314 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.66, at or below the proven-optimal 3.72, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
DHIKR sits in the rare band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as a word few players will have met in print.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0).