Accepted guess Not a possible answer F tier for first-turn info

DIXIT

DIXIT is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Proper noun

A surname from India that is common among Hindu Brahmins in India.

Alternative forms: Dikshit, Diksit

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From Sanskrit दीक्षित (dīkṣita).

Source: Wiktionary (CC BY-SA)

Use DIXIT in a puzzle

As an opener, it rules out about 79.0% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How DIXIT performs as a guess

Wordle accepts DIXIT as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 57.9% of games, misses completely in 42.1%, and leaves about 500 possible answers on average.

In the previous complete opener benchmark, it ranks #13,908 of 14,855 openers, averaging 3.89 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe DIXIT used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

3.34 Entropy (bits)
500 Avg remaining
0.0% Exact match
79.0% Avg ruled out

As an opening guess: previous benchmark

How DIXIT performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.89 Avg guesses
99.75% Solved within six
0.74 Spread of game lengths
#13,908 Rank among openers
Opening with DIXIT left 6 of the snapshot's answers unsolved after six guesses. A spread of 0.74 means those games clustered within about 0.74 of a guess of the 3.89 average. It ranks #13,908 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
37
3 guesses
635
4 guesses
1,249
5 guesses
395
6 guesses
32

Composition

4/5 unique
2 vowels
Common:
IT

Feedback chances

Any hit (G/Y)
58%
Green tile
28%
All gray
42%

Feedback distribution

DIXIT can come back 60 different ways. These are the most likely, and how many of the possible answers give each one:

1003 answers
285 answers
171 answers
157 answers
155 answers
106 answers
68 answers
58 answers
41 answers
37 answers
32 answers
26 answers
25 answers
23 answers
17 answers
16 answers
16 answers
16 answers
12 answers
11 answers
9 answers
7 answers
7 answers
5 answers
5 answers
5 answers
5 answers
4 answers
4 answers
4 answers

Letter-value totals

Base letter-value totals for DIXIT; these do not show whether either game accepts the word.

Scrabble

D2I1X8I1T1
Total: 13 points

Words With Friends

Total: 13 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing DIXIT

What the solver recommends next for each way the board can respond to DIXIT.

Quick reference

Largest feedback groups after playing DIXIT:

42% chance
Suggested:
SOARE
12% chance
Suggested:
TARTE
7% chance
Suggested:
SLANE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

42.1% →
SOARE 6.12 bits
12.0% →
TARTE 5.68 bits
7.2% →
SLANE 5.22 bits
6.6% →
ALURE 5.30 bits
6.5% →
SANER 5.24 bits
4.4% →
SLYER 4.59 bits
2.9% →
CRANE 4.98 bits
2.4% →
ALURE 4.66 bits
1.7% →
SNARE 3.96 bits
1.6% →
SNORE 3.96 bits

Research on DIXIT

Game-tree analysis and word research for DIXIT, with an explanation for each figure.

Optimal play

Opening with DIXIT, a proven-optimal strategy averages 3.90 guesses and ranks #13,800 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with DIXIT can guarantee a solve within six guesses.

Our six-turn simulation says 3.89, at or below the proven-optimal 3.90, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
DIXIT sits in the advanced band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as an uncommon word many players still recognize.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0).