Accepted guess Not a possible answer C tier for first-turn info

KIDEO

KIDEO is accepted as a guess but is not on the solver's possible-answer list.

As an opener, it rules out about 92.6% of possible answers.

Meaning and pronunciation

Pronunciation: /ˈkɪd.i.əʊ//ˈkɪd.i.oʊ//ˈkɪd.joʊ/

Noun

kidvid

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

Not used yet

No past answer date found.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How KIDEO performs as a guess

Wordle accepts KIDEO as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 85.7% of games, misses completely in 14.3%, and leaves about 175 possible answers on average.

In the previous complete opener benchmark, it ranks #7,642 of 14,855 openers, averaging 3.71 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe KIDEO used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.56 Entropy (bits)
175 Avg remaining
0.0% Exact match
92.6% Avg ruled out
Higher first-turn entropy than about 56% of evaluated openers
1.39 bits below the highest measured first-turn entropy (~5.95 bits)

As an opening guess: previous benchmark

How KIDEO performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.71 Avg guesses
99.96% Solved within six
0.69 Spread of game lengths
#7,642 Rank among openers
Opening with KIDEO left 1 of the snapshot's answers unsolved after six guesses. A spread of 0.69 means those games clustered within about 0.69 of a guess of the 3.71 average. It ranks #7,642 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
50
3 guesses
830
4 guesses
1,229
5 guesses
231
6 guesses
13
Top-ranked in the current bounded policy screen: SLANT. The policy minimizes misses within six first, then average guesses among wins (3.46 for the leader). Compare the ranking measures

Composition

5/5 unique
3 vowels
Common:
EIO

Feedback chances

Any hit (G/Y)
86%
Green tile
26%
All gray
14%

Feedback distribution

KIDEO can come back 84 different ways. These are the most likely, and how many of the possible answers give each one:

344 answers
340 answers
279 answers
171 answers
152 answers
98 answers
92 answers
80 answers
69 answers
57 answers
56 answers
52 answers
45 answers
41 answers
32 answers
32 answers
29 answers
28 answers
27 answers
24 answers
22 answers
19 answers
19 answers
17 answers
15 answers
15 answers
14 answers
13 answers
10 answers
10 answers

Letter-value totals

Base letter-value totals for KIDEO; these do not show whether either game accepts the word.

Scrabble

K5I1D2E1O1
Total: 10 points

Words With Friends

Total: 10 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing KIDEO

What the solver recommends next for each way the board can respond to KIDEO.

Quick reference

Largest feedback groups after playing KIDEO:

14% chance
Suggested:
SLART
14% chance
Suggested:
SLART
12% chance
Suggested:
SLART

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

14.5%
SLART 5.97 bits
14.3%
SLART 5.99 bits
11.8%
SLART 5.29 bits
7.2%
SLANT 5.70 bits
6.4%
TALER 4.55 bits
4.1%
SNORE 4.56 bits
3.9%
TRINE 4.52 bits
3.4%
SALTY 4.45 bits
2.9%
SLANT 4.87 bits
2.4%
REATE 4.78 bits

Research on KIDEO

Game-tree analysis and word research for KIDEO, with an explanation for each figure.

Optimal play

Opening with KIDEO, a proven-optimal strategy averages 3.72 guesses and ranks #5,969 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with KIDEO can guarantee a solve within six guesses.

Our six-turn simulation says 3.71, at or below the proven-optimal 3.72, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

How it sounds

Three syllables, stress on the first syllable Say it KIHDEEOH. Estimated pronunciation

This pronunciation is machine-estimated, not taken from a pronunciation dictionary.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD), with machine estimates from the g2p_en model.