Accepted guess Not a possible answer F tier for first-turn info

SHOJO

SHOJO is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Pronunciation: /ˈʃəʊˌd͡ʒəʊ//ˈʃoʊˌd͡ʒoʊ/

Noun

A style of anime and manga intended for young women.

Adjective

Being in the style of shōjo manga or anime.

Noun

A creature in Japanese folklore, often depicted as a sea spirit with red hair and a fondness for alcohol.

Alternative forms: shōjo, shoujo

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From Japanese 少女(しょうじょ) (shōjo, “young woman”).

Source: Wiktionary (CC BY-SA)

Use SHOJO in a puzzle

As an opener, it rules out about 79.0% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How SHOJO performs as a guess

Wordle accepts SHOJO as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 57.9% of games, misses completely in 42.1%, and leaves about 501 possible answers on average.

In the previous complete opener benchmark, it ranks #14,131 of 14,855 openers, averaging 3.91 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe SHOJO used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

3.30 Entropy (bits)
501 Avg remaining
0.0% Exact match
79.0% Avg ruled out

As an opening guess: previous benchmark

How SHOJO performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.91 Avg guesses
100% Solved within six
0.72 Spread of game lengths
#14,131 Rank among openers
Opening with SHOJO solved every answer in the snapshot within six guesses. A spread of 0.72 means those games clustered within about 0.72 of a guess of the 3.91 average. It ranks #14,131 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
25
3 guesses
610
4 guesses
1,308
5 guesses
371
6 guesses
40

Composition

4/5 unique
2 vowels
Common:
OS

Feedback chances

Any hit (G/Y)
58%
Green tile
29%
All gray
42%

Feedback distribution

SHOJO can come back 52 different ways. These are the most likely, and how many of the possible answers give each one:

1003 answers
258 answers
236 answers
152 answers
128 answers
104 answers
64 answers
44 answers
42 answers
39 answers
37 answers
34 answers
33 answers
32 answers
17 answers
13 answers
13 answers
11 answers
11 answers
11 answers
11 answers
10 answers
9 answers
7 answers
6 answers
6 answers
6 answers
5 answers
4 answers
4 answers

Letter-value totals

Base letter-value totals for SHOJO; these do not show whether either game accepts the word.

Scrabble

S1H4O1J8O1
Total: 15 points

Words With Friends

Total: 16 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing SHOJO

What the solver recommends next for each way the board can respond to SHOJO.

Quick reference

Largest feedback groups after playing SHOJO:

42% chance
Suggested:
RAILE
11% chance
Suggested:
TALER
10% chance
Suggested:
PLANE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

42.1% →
RAILE 6.24 bits
10.8% →
TALER 5.23 bits
9.9% →
PLANE 5.36 bits
6.4% →
TARSE 5.46 bits
5.4% →
CARTE 5.25 bits
4.4% →
PLANE 4.59 bits
2.7% →
TRICE 5.08 bits
1.8% →
CRUET 4.33 bits
1.8% →
LATER 4.19 bits
1.6% →
REACT 4.00 bits

Research on SHOJO

Game-tree analysis and word research for SHOJO, with an explanation for each figure.

Optimal play

Opening with SHOJO, a proven-optimal strategy averages 3.94 guesses and ranks #14,396 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 4.10 guesses at best and is rank #7,114 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.91, at or below the proven-optimal 3.94, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
SHOJO sits in the rare band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as a word few players will have met in print.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0).