Past Wordle answer Possible answer Accepted guess C tier for first-turn info

TWEEN

Yes, TWEEN was the Wordle answer on August 28, 2026 (Wordle #1896).

As an opener, it rules out about 89.9% of possible answers.

Meaning and pronunciation

Pronunciation: /twiːn/

Preposition

Alternative spelling of 'tween.

Noun

An action of tweening (inserting frames for continuity); a sequence of frames generated by tweening.

Verb

To generate intermediate frames in an animated sequence so as to give the appearance of smooth movement.

Noun

A child, especially a girl, in the age range between middle childhood and adolescence, normally between eight and thirteen years of age.

Alternative forms: 'tween

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

Yes

Included among the answers considered by the solver.

Past Wordle answer

Used once

Past Wordle answer: August 28, 2026 (#1896).

See the full page for that puzzle: August 28, 2026 (#1896).

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

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How TWEEN performs as a guess

TWEEN is a possible answer, so it would solve about one game in 2,374 when every answer is treated as equally likely.

Played as an opener, it lands at least one colored tile in 75.2% of games, misses completely in 24.8%, and leaves about 239 possible answers on average.

In the previous complete opener benchmark, it ranks #9,793 of 14,855 openers, averaging 3.76 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe TWEEN used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.38 Entropy (bits)
239 Avg remaining
0.04% Exact match
89.9% Avg ruled out
Higher first-turn entropy than about 43% of evaluated openers
1.57 bits below the highest measured first-turn entropy (~5.95 bits)

As an opening guess: previous benchmark

How TWEEN performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.76 Avg guesses
99.96% Solved within six
0.72 Spread of game lengths
#9,793 Rank among openers
Opening with TWEEN left 1 of the snapshot's answers unsolved after six guesses. A spread of 0.72 means those games clustered within about 0.72 of a guess of the 3.76 average. It ranks #9,793 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
57
3 guesses
777
4 guesses
1,221
5 guesses
276
6 guesses
22
Top-ranked in the current bounded policy screen: SLANT. The policy minimizes misses within six first, then average guesses among wins (3.46 for the leader). Compare the ranking measures

Composition

4/5 unique
2 vowels
Common:
ENT

Feedback chances

Any hit (G/Y)
75%
Green tile
30%
All gray
25%

Example solver route

R O A T E
S L E E T
T W E E D
T W E E N

One example route used by the solver.

This solver benchmark reaches TWEEN in 4 guesses.

Feedback distribution

TWEEN can come back 93 different ways. These are the most likely, and how many of the possible answers give each one:

588 answers
295 answers
228 answers
175 answers
116 answers
107 answers
72 answers
63 answers
63 answers
47 answers
45 answers
43 answers
33 answers
27 answers
27 answers
25 answers
24 answers
23 answers
21 answers
19 answers
19 answers
18 answers
17 answers
16 answers
14 answers
13 answers
13 answers
13 answers
11 answers
11 answers

Letter-value totals

Base letter-value totals for TWEEN; these do not show whether either game accepts the word.

Scrabble

T1W4E1E1N1
Total: 8 points

Words With Friends

Total: 9 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing TWEEN

What the solver recommends next for each way the board can respond to TWEEN.

Quick reference

Largest feedback groups after playing TWEEN:

25% chance
Suggested:
CAROL
12% chance
Suggested:
SOARE
10% chance
Suggested:
ROAST

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

24.8%
CAROL 5.91 bits
12.4%
SOARE 5.13 bits
9.6%
ROAST 5.33 bits
7.4%
COALY 4.91 bits
4.9%
SOLAR 4.43 bits
4.5%
REAST 4.60 bits
3.0%
SAINE 4.36 bits
2.7%
SAULT 4.41 bits
2.7%
SORAL 4.41 bits
2.0%
SORAL 4.50 bits

Research on TWEEN

Game-tree analysis and word research for TWEEN, with an explanation for each figure.

Optimal play

Opening with TWEEN, a proven-optimal strategy averages 3.77 guesses and ranks #8,988 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with TWEEN can guarantee a solve within six guesses.

Our six-turn simulation says 3.76, at or below the proven-optimal 3.77, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

How it sounds

One syllable Say it TWEEN.

Rhymes with GREEN CLEAN SCENE QUEEN SHEEN

Familiarity and learning

Frequency
TWEEN sits in the advanced band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as an uncommon word many players still recognize.
Dominant sense
Lancaster raters associated it most strongly with sight (2.7 of 5).

In a sentence

The target audience of this show is white, middle-class tween girls.
© tatoeba.org contributor bekindtoall (CC BY 2.0 FR)

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD); Word frequency: wordfreq (data CC BY-SA 4.0); Lancaster Sensorimotor Norms (CC BY 4.0).