Accepted guess Not a possible answer C tier for first-turn info

TWIRP

TWIRP is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Interjection

An imitation of the sound of a bird or a horn.

Noun

Alternative spelling of twerp.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

Unknown, possibly derived from the onomatopoeia. See twerp.

Source: Wiktionary (CC BY-SA)

Related meanings

Synonyms TWEET

Use TWIRP in a puzzle

As an opener, it rules out about 91.0% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How TWIRP performs as a guess

Wordle accepts TWIRP as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 77.1% of games, misses completely in 22.9%, and leaves about 214 possible answers on average.

In the previous complete opener benchmark, it ranks #5,232 of 14,855 openers, averaging 3.67 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe TWIRP used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.50 Entropy (bits)
214 Avg remaining
0.0% Exact match
91.0% Avg ruled out

As an opening guess: previous benchmark

How TWIRP performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.67 Avg guesses
99.96% Solved within six
0.70 Spread of game lengths
#5,232 Rank among openers
Opening with TWIRP left 1 of the snapshot's answers unsolved after six guesses. A spread of 0.70 means those games clustered within about 0.70 of a guess of the 3.67 average. It ranks #5,232 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
59
3 guesses
897
4 guesses
1,162
5 guesses
223
6 guesses
12

Composition

5/5 unique
1 vowels
Common:
IRT

Feedback chances

Any hit (G/Y)
77%
Green tile
25%
All gray
23%

Feedback distribution

TWIRP can come back 92 different ways. These are the most likely, and how many of the possible answers give each one:

545 answers
294 answers
220 answers
148 answers
103 answers
98 answers
71 answers
70 answers
68 answers
59 answers
53 answers
53 answers
45 answers
38 answers
38 answers
37 answers
36 answers
31 answers
28 answers
27 answers
20 answers
18 answers
15 answers
15 answers
13 answers
12 answers
10 answers
9 answers
9 answers
9 answers

Letter-value totals

Base letter-value totals for TWIRP; these do not show whether either game accepts the word.

Scrabble

T1W4I1R1P3
Total: 10 points

Words With Friends

Total: 11 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing TWIRP

What the solver recommends next for each way the board can respond to TWIRP.

Quick reference

Largest feedback groups after playing TWIRP:

23% chance
Suggested:
SLANE
12% chance
Suggested:
CANOE
9% chance
Suggested:
SALUE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

22.9% →
SLANE 6.18 bits
12.3% →
CANOE 5.35 bits
9.2% →
SALUE 5.64 bits
6.2% →
LIANE 5.04 bits
4.3% →
PAUSE 5.27 bits
4.1% →
SLANE 5.20 bits
3.0% →
LIANE 4.44 bits
2.9% →
HAOLE 4.82 bits
2.9% →
SAREE 4.52 bits
2.5% →
SIENT 4.14 bits

Research on TWIRP

Game-tree analysis and word research for TWIRP, with an explanation for each figure.

Optimal play

Opening with TWIRP, a proven-optimal strategy averages 3.71 guesses and ranks #5,463 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.80 guesses at best and is rank #1,383 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.67, at or below the proven-optimal 3.71, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
TWIRP sits in the rare band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as a word few players will have met in print.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word relations: Open English WordNet, 2025 edition (CC BY 4.0); Word frequency: wordfreq (data CC BY-SA 4.0).