Accepted guess Not a possible answer F tier for first-turn info

WUSHU

WUSHU is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Pronunciation: /ˈwuːˈʃuː/

Noun

Any Chinese martial art.

Noun

A modern exhibition and full-contact sport based on traditional Chinese martial arts, created in the People's Republic of China. Also known as modern wushu or contemporary wushu.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From Mandarin 武術/武术 (wǔshù, “martial techniques”).

Source: Wiktionary (CC BY-SA)

Use WUSHU in a puzzle

As an opener, it rules out about 76.5% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How WUSHU performs as a guess

Wordle accepts WUSHU as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 55.2% of games, misses completely in 44.8%, and leaves about 561 possible answers on average.

In the previous complete opener benchmark, it ranks #14,310 of 14,855 openers, averaging 3.93 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe WUSHU used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

3.07 Entropy (bits)
561 Avg remaining
0.0% Exact match
76.5% Avg ruled out

As an opening guess: previous benchmark

How WUSHU performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.93 Avg guesses
100% Solved within six
0.71 Spread of game lengths
#14,310 Rank among openers
Opening with WUSHU solved every answer in the snapshot within six guesses. A spread of 0.71 means those games clustered within about 0.71 of a guess of the 3.93 average. It ranks #14,310 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
26
3 guesses
571
4 guesses
1,333
5 guesses
391
6 guesses
33

Composition

4/5 unique
2 vowels
Common:
SU

Feedback chances

Any hit (G/Y)
55%
Green tile
15%
All gray
45%

Feedback distribution

WUSHU can come back 42 different ways. These are the most likely, and how many of the possible answers give each one:

1069 answers
315 answers
175 answers
156 answers
126 answers
79 answers
69 answers
67 answers
56 answers
44 answers
30 answers
25 answers
25 answers
23 answers
20 answers
18 answers
15 answers
11 answers
9 answers
5 answers
4 answers
4 answers
3 answers
3 answers
3 answers
3 answers
3 answers
3 answers
3 answers
2 answers

Letter-value totals

Base letter-value totals for WUSHU; these do not show whether either game accepts the word.

Scrabble

W4U1S1H4U1
Total: 11 points

Words With Friends

Total: 12 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing WUSHU

What the solver recommends next for each way the board can respond to WUSHU.

Quick reference

Largest feedback groups after playing WUSHU:

45% chance
Suggested:
ARIEL
13% chance
Suggested:
STALE
7% chance
Suggested:
CARTE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

44.8% →
ARIEL 6.12 bits
13.2% →
STALE 5.62 bits
7.3% →
CARTE 5.82 bits
6.5% →
TRONE 5.41 bits
5.3% →
MARLE 4.30 bits
3.3% →
STARE 4.70 bits
2.9% →
DRONE 4.91 bits
2.8% →
SAUNT 4.37 bits
2.3% →
TOISE 4.42 bits
1.8% →
ARIEL 4.65 bits

Research on WUSHU

Game-tree analysis and word research for WUSHU, with an explanation for each figure.

Optimal play

Opening with WUSHU, a proven-optimal strategy averages 3.96 guesses and ranks #14,501 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 4.09 guesses at best and is rank #7,060 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.93, at or below the proven-optimal 3.96, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
WUSHU sits in the advanced band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as an uncommon word many players still recognize.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0).