How a Strong Wordle Solve Unfolds, Turn by Turn

A strong Wordle game is not just a race to guess the answer. When several words still fit, the better move may be a guess that tells them apart. That one patient row can prevent several blind answer attempts later.

A word that you play mainly to separate possible answers is called a probe or splitter. It does not have to be a possible answer. Its job is to test the letters that make the remaining candidates different.

The starting-word guide covers turn one. Here we will follow complete routes and look at the decisions after the opener.

How we tested this

We ran the same solver setup against 2,374 answers. It starts with ROATE, considers a limited Wordle guess list, then chooses the word expected to leave the fewest answers. The routes below are examples from that strategy. They do not prove the shortest possible route to every answer.

What the benchmark looks like

Across this fixed test, 60 answers finish in two guesses, 1,099 in three, 1,137 in four and 78 in five. The average is 3.52 guesses and the longest route uses 5. In total, 48.8% finish by turn three and 96.7% finish by turn four.

Many of the 78 five-turn games come from trap families. These are groups such as _ATCH, where several answers share four positions and differ in only one.

Worked routes from the test

For ABATE, the route is ROATE → CLASP → ABATE. The guesses between ROATE and the answer test the differences between the words that still fit.

Example solver lines with ROATE as the opener.
AnswerGuessesSolver line
ABATE 3 ROATE → CLASP → ABATE
CRANE 4 ROATE → CRISP → ANVIL → CRANE
MUMMY 4 ROATE → SLIMY → BUDGE → MUMMY
WATCH 5 ROATE → CLINT → HUMPH → BATCH → WATCH
JAUNT 5 ROATE → CLINT → DOUGH → JETTY → JAUNT

Use the same idea in your own game

  1. Write down what still fits. You do not need every candidate, but you need enough to see the shape of the problem.
  2. Circle the changing letters. If WATCH, BATCH and LATCH all fit, the first letter is the only difference.
  3. Look for one guess that covers those letters. Outside Hard Mode, BLOWN tests B, L and W in one row. A green B points to BATCH, a yellow L points to LATCH and a yellow W points to WATCH.
  4. Leave room for the answer. Use a probe only when you still have another row available. With one or two candidates, a direct answer attempt is often better.

This is not a promise of a perfect score. The fixed solver still took five turns on some branches. It is a repeatable way to make the next guess answer a useful question.

Walk through a solver route

Choose an answer to see each guess in order. The middle rows are information-gathering moves, not random detours.

Without the selector, the complete routes are listed below.

ABATE in 3 guesses

  1. ROATE: establish the opening clues.
  2. CLASP: separate the candidates still compatible with the earlier feedback.
  3. ABATE: play the answer once the route has narrowed it down.

CRANE in 4 guesses

  1. ROATE: establish the opening clues.
  2. CRISP: separate the candidates still compatible with the earlier feedback.
  3. ANVIL: separate the candidates still compatible with the earlier feedback.
  4. CRANE: play the answer once the route has narrowed it down.

MUMMY in 4 guesses

  1. ROATE: establish the opening clues.
  2. SLIMY: separate the candidates still compatible with the earlier feedback.
  3. BUDGE: separate the candidates still compatible with the earlier feedback.
  4. MUMMY: play the answer once the route has narrowed it down.

WATCH in 5 guesses

  1. ROATE: establish the opening clues.
  2. CLINT: separate the candidates still compatible with the earlier feedback.
  3. HUMPH: separate the candidates still compatible with the earlier feedback.
  4. BATCH: separate the candidates still compatible with the earlier feedback.
  5. WATCH: play the answer once the route has narrowed it down.

JAUNT in 5 guesses

  1. ROATE: establish the opening clues.
  2. CLINT: separate the candidates still compatible with the earlier feedback.
  3. DOUGH: separate the candidates still compatible with the earlier feedback.
  4. JETTY: separate the candidates still compatible with the earlier feedback.
  5. JAUNT: play the answer once the route has narrowed it down.

Compare possible answers with guesses that separate them.

Open the Solver