Accepted guess Not a possible answer C tier for first-turn info

AGISM

AGISM is accepted as a guess but is not on the solver's possible-answer list.

As an opener, it rules out about 91.8% of possible answers.

Meaning and pronunciation

Noun

Alternative spelling of ageism (agism is less common and sometimes deprecated).

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

Not used yet

No past answer date found.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How AGISM performs as a guess

Wordle accepts AGISM as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 80.5% of games, misses completely in 19.5%, and leaves about 195 possible answers on average.

In the previous complete opener benchmark, it ranks #5,872 of 14,855 openers, averaging 3.68 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

Useful pattern pages

If you only know part of the word, start with one of these matching patterns.

First-turn measures

All four describe AGISM used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.50 Entropy (bits)
195 Avg remaining
0.0% Exact match
91.8% Avg ruled out
Higher first-turn entropy than about 52% of evaluated openers
1.44 bits below the highest measured first-turn entropy (~5.95 bits)

As an opening guess: previous benchmark

How AGISM performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.68 Avg guesses
99.92% Solved within six
0.69 Spread of game lengths
#5,872 Rank among openers
Opening with AGISM left 2 of the snapshot's answers unsolved after six guesses. A spread of 0.69 means those games clustered within about 0.69 of a guess of the 3.68 average. It ranks #5,872 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
53
3 guesses
872
4 guesses
1,207
5 guesses
206
6 guesses
14
Top-ranked in the current bounded policy screen: SLANT. The policy minimizes misses within six first, then average guesses among wins (3.46 for the leader). Compare the ranking measures

Composition

5/5 unique
2 vowels
Common:
AIS

Feedback chances

Any hit (G/Y)
80%
Green tile
24%
All gray
20%

Feedback distribution

AGISM can come back 88 different ways. These are the most likely, and how many of the possible answers give each one:

463 answers
350 answers
172 answers
167 answers
120 answers
105 answers
81 answers
80 answers
66 answers
65 answers
60 answers
56 answers
54 answers
44 answers
43 answers
38 answers
38 answers
34 answers
30 answers
19 answers
16 answers
15 answers
14 answers
13 answers
10 answers
10 answers
10 answers
9 answers
9 answers
9 answers

Letter-value totals

Base letter-value totals for AGISM; these do not show whether either game accepts the word.

Scrabble

A1G2I1S1M3
Total: 8 points

Words With Friends

Total: 10 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing AGISM

What the solver recommends next for each way the board can respond to AGISM.

Quick reference

Largest feedback groups after playing AGISM:

20% chance
Suggested:
TONER
15% chance
Suggested:
CARTE
7% chance
Suggested:
TILDE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

19.5%
TONER 5.95 bits
14.7%
CARTE 5.54 bits
7.2%
TILDE 5.07 bits
7.0%
TONER 5.20 bits
5.1%
PLATE 4.71 bits
4.4%
TRUCE 5.01 bits
3.4%
LOURE 5.28 bits
3.4%
POREY 4.90 bits
2.8%
COURE 4.87 bits
2.7%
DROLE 4.95 bits

Research on AGISM

Game-tree analysis and word research for AGISM, with an explanation for each figure.

Optimal play

Opening with AGISM, a proven-optimal strategy averages 3.73 guesses and ranks #7,037 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.84 guesses at best and is rank #2,445 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.68, at or below the proven-optimal 3.73, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

How it sounds

Three syllables, stress on the second syllable Say it UHJIHZUHM. Estimated pronunciation

This pronunciation is machine-estimated, not taken from a pronunciation dictionary.

Related meanings

In WordNet's sense inventory, AGISM is a kind of discrimination.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD), with machine estimates from the g2p_en model; Word relations: Open English WordNet, 2025 edition (CC BY 4.0).