Past Wordle answer Possible answer Accepted guess C tier for first-turn info

CHARM

Yes, CHARM was the Wordle answer on September 2, 2022 (Wordle #440).

As an opener, it rules out about 91.6% of possible answers.

Meaning and pronunciation

Pronunciation: /tʃɑːm//t͡ʃɑɹm/

Noun

An object, act or words believed to have magic power (usually carries a positive connotation).

“a charm against evil”

Noun

The ability to persuade, delight or arouse admiration.

“He had great personal charm.”

Verb

To seduce, persuade or fascinate someone or something.

“He charmed her with his dashing tales of his days as a sailor.”

Verb

To use a magical charm upon; to subdue, control, or summon by incantation or supernatural influence; to ensorcel or exert a magical effect on.

“After winning three games while wearing the chain, Dan began to think it had been charmed.”

Alternative forms: charme, jarm

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

Yes

Included among the answers considered by the solver.

Past Wordle answer

Used once

Past Wordle answer: September 2, 2022 (#440).

See the full page for that puzzle: September 2, 2022 (#440).

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

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How CHARM performs as a guess

CHARM is a possible answer, so it would solve about one game in 2,374 when every answer is treated as equally likely.

Played as an opener, it lands at least one colored tile in 78.6% of games, misses completely in 21.4%, and leaves about 200 possible answers on average.

In the previous complete opener benchmark, it ranks #2,393 of 14,855 openers, averaging 3.63 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe CHARM used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.71 Entropy (bits)
200 Avg remaining
0.04% Exact match
91.6% Avg ruled out
Higher first-turn entropy than about 66% of evaluated openers
1.24 bits below the highest measured first-turn entropy (~5.95 bits)

As an opening guess: previous benchmark

How CHARM performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.63 Avg guesses
100% Solved within six
0.70 Spread of game lengths
#2,393 Rank among openers
Opening with CHARM solved every answer in the snapshot within six guesses. A spread of 0.70 means those games clustered within about 0.70 of a guess of the 3.63 average. It ranks #2,393 of 14,855 openers by average guesses in games solved within six.
1 guess
1
2 guesses
64
3 guesses
971
4 guesses
1,109
5 guesses
195
6 guesses
14
Top-ranked in the current bounded policy screen: SLANT. The policy minimizes misses within six first, then average guesses among wins (3.46 for the leader). Compare the ranking measures

Composition

5/5 unique
1 vowels
Common:
AR

Feedback chances

Any hit (G/Y)
79%
Green tile
28%
All gray
21%

Example solver route

R O A T E
C H I L D
C H A R M

One example route used by the solver.

This solver benchmark reaches CHARM in 3 guesses.

Feedback distribution

CHARM can come back 112 different ways. These are the most likely, and how many of the possible answers give each one:

507 answers
299 answers
262 answers
122 answers
94 answers
81 answers
70 answers
67 answers
48 answers
45 answers
45 answers
45 answers
36 answers
36 answers
35 answers
30 answers
27 answers
27 answers
25 answers
25 answers
23 answers
20 answers
18 answers
18 answers
16 answers
16 answers
16 answers
16 answers
15 answers
13 answers

Letter-value totals

Base letter-value totals for CHARM; these do not show whether either game accepts the word.

Scrabble

C3H4A1R1M3
Total: 12 points

Words With Friends

Total: 13 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing CHARM

What the solver recommends next for each way the board can respond to CHARM.

Quick reference

Largest feedback groups after playing CHARM:

21% chance
Suggested:
TOILE
13% chance
Suggested:
TOILE
11% chance
Suggested:
SALET

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

21.4%
TOILE 6.10 bits
12.6%
TOILE 5.19 bits
11.0%
SALET 5.48 bits
5.1%
TALER 4.72 bits
4.0%
STILE 5.04 bits
3.4%
TOILE 5.21 bits
2.9%
SUITE 5.03 bits
2.8%
SEITY 4.93 bits
2.0%
TOILE 4.54 bits
1.9%
MOILE 4.30 bits

Research on CHARM

Game-tree analysis and word research for CHARM, with an explanation for each figure.

Optimal play

Opening with CHARM, a proven-optimal strategy averages 3.69 guesses and ranks #4,371 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.80 guesses at best and is rank #1,448 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.63, at or below the proven-optimal 3.69, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

How it sounds

One syllable Say it CHAHRM.

Rhymes with ALARM REARM UNARM

Related meanings

In WordNet's sense inventory, CHARM is a kind of attractiveness or language.

Synonyms CATCH influence appeal capture entrance SPELL

Familiarity and learning

Frequency
CHARM sits in the common band of the wordfreq scale, appearing about 13 times per million words of written English; the band marks it as an everyday word almost every player will know.
Learner level
Appears in intermediate learner vocabulary (CEFR-J level B1); a word learners usually reach after the basics.
Age of acquisition
Typically learned around age 8, by Glasgow Norms speaker ratings.
Imageability
Imageability score: 53 of 100. Raters gave it a middle-range score.

In a sentence

The dog is a charm.
© tatoeba.org contributor rul (CC BY 2.0 FR)
It's part of her charm.
© tatoeba.org contributor Hybrid (CC BY 2.0 FR)

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD); Word relations: Open English WordNet, 2025 edition (CC BY 4.0); Word frequency: wordfreq (data CC BY-SA 4.0); Learner levels: CEFR-J Wordlist ver 1.5, Tono Laboratory, TUFS; Glasgow Norms (CC BY 4.0).