Past Wordle answer Possible answer Accepted guess C tier for first-turn info

CLIMB

Yes, CLIMB was the Wordle answer on April 4, 2024 (Wordle #1020).

Meaning and pronunciation

Pronunciation: /ˈklaɪ̯m/[ˈkʰl̥aɪ̯m]

Verb

To traverse a slope or contour, either upwards (ascending) or downwards (descending).

Verb

(literally or figuratively): To ascend; rise; to go up.

Noun

An act of climbing.

Noun

The act of getting to somewhere more elevated.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From Middle English climben, clymben, from Old English climban (“to climb”), from Proto-West Germanic *klimban, from Proto-Germanic *klimbaną (“to climb, go up by clinging”), believed to be a nasalised variant of Proto-Germanic *klibaną, *klibāną (“to stick, cleave”), from Proto-Indo-European *gley- (“to stick”). Cognate with West Frisian klimme (“to climb”), Dutch klimmen (“to climb”), German klimmen (“to climb”), Old Norse klembra (“to squeeze”), Icelandic klifra (“to climb”).

Source: Wiktionary (CC BY-SA)

How it sounds

One syllable Say it KLYM.

Rhymes with CRIME PRIME RHYME SLIME CHIME

Related meanings

Synonyms rise RAISE MOUNT upgrade climbing wax

In a sentence

The climb was worth it.
© tatoeba.org contributor CM (CC BY 2.0 FR)
How did they climb down?
© tatoeba.org contributor carlosalberto (CC BY 2.0 FR)

Use CLIMB in a puzzle

As an opener, it rules out about 88.3% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

Yes

Included among the answers considered by the solver.

Past Wordle answer

Used once

Past Wordle answer: April 4, 2024 (#1020).

See the full page for that puzzle: April 4, 2024 (#1020).

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

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CLIMB in Connections

1 recorded appearance in completed main-edition puzzles through . A category label alone does not establish a word's meaning.

How CLIMB performs as a guess

CLIMB is a possible answer, so it would solve about one game in 2,384 when every answer is treated as equally likely.

Played as an opener, it lands at least one colored tile in 70.3% of games, misses completely in 29.7%, and leaves about 279 possible answers on average.

In the previous complete opener benchmark, it ranks #3,437 of 14,855 openers, averaging 3.64 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe CLIMB used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.23 Entropy (bits)
279 Avg remaining
0.04% Exact match
88.3% Avg ruled out

As an opening guess: previous benchmark

How CLIMB performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.64 Avg guesses
99.92% Solved within six
0.68 Spread of game lengths
#3,437 Rank among openers
Opening with CLIMB left 2 of the snapshot's answers unsolved after six guesses. A spread of 0.68 means those games clustered within about 0.68 of a guess of the 3.64 average. It ranks #3,437 of 14,855 openers by average guesses in games solved within six.
1 guess
1
2 guesses
52
3 guesses
945
4 guesses
1,149
5 guesses
195
6 guesses
10

Composition

5/5 unique
1 vowels
Common:
IL

Feedback chances

Any hit (G/Y)
70%
Green tile
27%
All gray
30%

Example solver route

R O A T E
S L I M Y
B L I M P
C L I M B

One example route used by the solver.

This solver benchmark reaches CLIMB in 4 guesses.

Feedback distribution

CLIMB can come back 83 different ways. These are the most likely, and how many of the possible answers give each one:

708 answers
219 answers
178 answers
135 answers
110 answers
106 answers
102 answers
100 answers
85 answers
69 answers
35 answers
31 answers
31 answers
31 answers
30 answers
30 answers
26 answers
24 answers
24 answers
23 answers
18 answers
18 answers
18 answers
14 answers
14 answers
13 answers
13 answers
11 answers
11 answers
10 answers

Letter-value totals

Base letter-value totals for CLIMB; these do not show whether either game accepts the word.

Scrabble

C3L1I1M3B3
Total: 11 points

Words With Friends

Total: 15 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing CLIMB

What the solver recommends next for each way the board can respond to CLIMB.

Quick reference

Largest feedback groups after playing CLIMB:

30% chance
Suggested:
TARSE
9% chance
Suggested:
SATER
7% chance
Suggested:
RONTE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

29.7% →
TARSE 6.43 bits
9.2% →
SATER 5.42 bits
7.5% →
RONTE 5.23 bits
5.7% →
TRONE 5.23 bits
4.6% →
ROATE 5.44 bits
4.4% →
URATE 5.50 bits
4.3% →
SATER 5.42 bits
4.2% →
ORATE 5.43 bits
3.6% →
STOAE 5.03 bits
2.9% →
DIANE 4.27 bits

Research on CLIMB

Game-tree analysis and word research for CLIMB, with an explanation for each figure.

Optimal play

Opening with CLIMB, a proven-optimal strategy averages 3.71 guesses and ranks #5,426 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.80 guesses at best and is rank #1,435 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.64, at or below the proven-optimal 3.71, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
CLIMB sits in the common band of the wordfreq scale, appearing about 17 times per million words of written English; the band marks it as an everyday word almost every player will know.
Learner level
Appears in beginner learner vocabulary (CEFR-J level A1); among the first words English learners study.
Age of acquisition
Typically learned around age 5, by Glasgow Norms speaker ratings.
Imageability
Imageability score: 74 of 100. Raters found it easy to picture.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD); Word relations: Open English WordNet, 2025 edition (CC BY 4.0); Word frequency: wordfreq (data CC BY-SA 4.0); Learner levels: CEFR-J Wordlist ver 1.5, Tono Laboratory, TUFS; Glasgow Norms (CC BY 4.0).