Accepted guess Not a possible answer B tier for first-turn info

DEISM

DEISM is accepted as a guess but is not on the solver's possible-answer list.

As an opener, it rules out about 93.4% of possible answers.

Meaning and pronunciation

Pronunciation: /ˈdiːɪz(ə)m//ˈdeɪ-/

Noun

A philosophical belief in the existence of a god (or goddess) knowable through human reason; especially, a belief in a creator god unaccompanied by any belief in supernatural phenomena or specific religious doctrines.

Noun

Belief in a god who ceased to intervene with existence after acting as the cause of the cosmos.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

Not used yet

No past answer date found.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How DEISM performs as a guess

Wordle accepts DEISM as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 83.4% of games, misses completely in 16.6%, and leaves about 158 possible answers on average.

In the previous complete opener benchmark, it ranks #3,036 of 14,855 openers, averaging 3.64 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe DEISM used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.84 Entropy (bits)
158 Avg remaining
0.0% Exact match
93.4% Avg ruled out
Higher first-turn entropy than about 74% of evaluated openers
1.11 bits below the highest measured first-turn entropy (~5.95 bits)

As an opening guess: previous benchmark

How DEISM performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.64 Avg guesses
99.96% Solved within six
0.68 Spread of game lengths
#3,036 Rank among openers
Opening with DEISM left 1 of the snapshot's answers unsolved after six guesses. A spread of 0.68 means those games clustered within about 0.68 of a guess of the 3.64 average. It ranks #3,036 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
70
3 guesses
907
4 guesses
1,193
5 guesses
171
6 guesses
12
Top-ranked in the current bounded policy screen: SLANT. The policy minimizes misses within six first, then average guesses among wins (3.46 for the leader). Compare the ranking measures

Composition

5/5 unique
2 vowels
Common:
EIS

Feedback chances

Any hit (G/Y)
83%
Green tile
31%
All gray
17%

Feedback distribution

DEISM can come back 100 different ways. These are the most likely, and how many of the possible answers give each one:

393 answers
322 answers
156 answers
143 answers
120 answers
111 answers
84 answers
84 answers
67 answers
65 answers
61 answers
56 answers
46 answers
45 answers
44 answers
37 answers
32 answers
30 answers
27 answers
21 answers
20 answers
18 answers
17 answers
16 answers
16 answers
16 answers
15 answers
15 answers
14 answers
14 answers

Letter-value totals

Base letter-value totals for DEISM; these do not show whether either game accepts the word.

Scrabble

D2E1I1S1M3
Total: 8 points

Words With Friends

Total: 9 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing DEISM

What the solver recommends next for each way the board can respond to DEISM.

Quick reference

Largest feedback groups after playing DEISM:

17% chance
Suggested:
CAROL
14% chance
Suggested:
ALTER
7% chance
Suggested:
SLANT

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

16.6%
CAROL 6.01 bits
13.6%
ALTER 5.42 bits
6.6%
SLANT 5.06 bits
6.0%
ANTIC 5.18 bits
5.1%
LEARE 4.60 bits
4.7%
PARTE 4.84 bits
3.5%
MAYOR 4.87 bits
3.5%
CLARY 4.58 bits
2.8%
ROANY 4.84 bits
2.7%
SLART 4.39 bits

Research on DEISM

Game-tree analysis and word research for DEISM, with an explanation for each figure.

Optimal play

Opening with DEISM, a proven-optimal strategy averages 3.66 guesses and ranks #2,426 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with DEISM can guarantee a solve within six guesses.

Our six-turn simulation says 3.64, at or below the proven-optimal 3.66, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

How it sounds

Three syllables, stress on the first syllable Say it DEEIHZUHM.

Related meanings

In WordNet's sense inventory, DEISM is a kind of philosophy.

Familiarity and learning

Frequency
DEISM sits in the advanced band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as an uncommon word many players still recognize.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD); Word relations: Open English WordNet, 2025 edition (CC BY 4.0); Word frequency: wordfreq (data CC BY-SA 4.0).