Accepted guess Not a possible answer F tier for first-turn info

DITZY

DITZY is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Pronunciation: /ˈdɪtsi/

Adjective

Silly or scatterbrained, usually of a young woman.

Alternative forms: ditsy

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

Since early 1800s commonly used by Pennsylvania Dutch (Penslfawnisch Deitsch); possibly a borrowing from dialectal German dutzig, also dützig, ditzig (“numb, dazed, dizzy, as after having been punched; dull, stupid”), from dialectal dutzen (“to butt, hit, punch”). Compare German verdutzt (“dumbfounded”) and regional Dötsche (“bump, dent, bruise”). Unlikely, an alteration of dizzy, of American origin.

Source: Wiktionary (CC BY-SA)

Use DITZY in a puzzle

As an opener, it rules out about 85.3% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How DITZY performs as a guess

Wordle accepts DITZY as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 67.5% of games, misses completely in 32.5%, and leaves about 351 possible answers on average.

In the previous complete opener benchmark, it ranks #12,164 of 14,855 openers, averaging 3.82 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe DITZY used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

3.78 Entropy (bits)
351 Avg remaining
0.0% Exact match
85.3% Avg ruled out

As an opening guess: previous benchmark

How DITZY performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.82 Avg guesses
99.83% Solved within six
0.72 Spread of game lengths
#12,164 Rank among openers
Opening with DITZY left 4 of the snapshot's answers unsolved after six guesses. A spread of 0.72 means those games clustered within about 0.72 of a guess of the 3.82 average. It ranks #12,164 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
36
3 guesses
732
4 guesses
1,232
5 guesses
330
6 guesses
20

Composition

5/5 unique
1 vowels
Common:
IT

Feedback chances

Any hit (G/Y)
68%
Green tile
29%
All gray
32%

Feedback distribution

DITZY can come back 70 different ways. These are the most likely, and how many of the possible answers give each one:

775 answers
323 answers
224 answers
182 answers
119 answers
105 answers
86 answers
62 answers
52 answers
36 answers
34 answers
33 answers
33 answers
32 answers
25 answers
21 answers
20 answers
17 answers
16 answers
14 answers
13 answers
12 answers
11 answers
9 answers
9 answers
9 answers
9 answers
7 answers
6 answers
6 answers

Letter-value totals

Base letter-value totals for DITZY; these do not show whether either game accepts the word.

Scrabble

D2I1T1Z10Y4
Total: 18 points

Words With Friends

Total: 17 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing DITZY

What the solver recommends next for each way the board can respond to DITZY.

Quick reference

Largest feedback groups after playing DITZY:

33% chance
Suggested:
CARSE
14% chance
Suggested:
SOARE
9% chance
Suggested:
SLANE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

32.5% →
CARSE 6.29 bits
13.5% →
SOARE 5.86 bits
9.4% →
SLANE 5.50 bits
7.6% →
SOLAR 4.91 bits
5.0% →
ALURE 5.33 bits
4.4% →
SNARE 4.66 bits
3.6% →
RANSE 4.87 bits
2.6% →
BALER 4.54 bits
2.2% →
RAILE 4.46 bits
1.5% →
ARENE 4.61 bits

Research on DITZY

Game-tree analysis and word research for DITZY, with an explanation for each figure.

Optimal play

Opening with DITZY, a proven-optimal strategy averages 3.81 guesses and ranks #11,132 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with DITZY can guarantee a solve within six guesses.

Our six-turn simulation says 3.82; proven optimal play reaches 3.81. The fixed strategy accounts for the difference.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
DITZY sits in the advanced band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as an uncommon word many players still recognize.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0).