Possible answer Not used yet C tier for first-turn info

DRUID

DRUID is on the solver's possible-answer list and has no appearance in our globally completed Wordle history.

Meaning and pronunciation

Pronunciation: /ˈdɹuːɪd//ˈdɹʉwɪd//ˈdɹu.ɪd/

Noun

A priest or mage who uses magic based on nature or trees.

Noun

One of an order of priests among certain groups of Celts before the adoption of Abrahamic religions.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

Borrowed from French druide, from Old French, via Latin Druidae, from Gaulish *druwits, from Proto-Celtic *druwits (literally either “oak-knower” or “firm knower, great sage”), from either Proto-Indo-European *dóru (“tree”) or *drew- (“solid, firm, hard”) and *weyd- (“to see, to have knowledge”) (whence also English wizard; Proto-Slavic *vědьma (> Russian ве́дьма (védʹma))).

Source: Wiktionary (CC BY-SA)

How it sounds

Two syllables, stress on the first syllable Say it DROOIHD.

Use DRUID in a puzzle

As an opener, it rules out about 87.9% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

Yes

Included among the answers considered by the solver.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How DRUID performs as a guess

DRUID is a possible answer, so it would solve about one game in 2,384 when every answer is treated as equally likely.

Played as an opener, it lands at least one colored tile in 71.9% of games, misses completely in 28.1%, and leaves about 289 possible answers on average.

In the previous complete opener benchmark, it ranks #10,054 of 14,855 openers, averaging 3.76 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe DRUID used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.08 Entropy (bits)
289 Avg remaining
0.04% Exact match
87.9% Avg ruled out

As an opening guess: previous benchmark

How DRUID performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.76 Avg guesses
99.87% Solved within six
0.71 Spread of game lengths
#10,054 Rank among openers
Opening with DRUID left 3 of the snapshot's answers unsolved after six guesses. A spread of 0.71 means those games clustered within about 0.71 of a guess of the 3.76 average. It ranks #10,054 of 14,855 openers by average guesses in games solved within six.
1 guess
1
2 guesses
43
3 guesses
788
4 guesses
1,215
5 guesses
288
6 guesses
16

Composition

4/5 unique
2 vowels
Common:
IRU

Feedback chances

Any hit (G/Y)
72%
Green tile
29%
All gray
28%

Example solver route

R O A T E
S L I C K
D R U I D

One example route used by the solver.

This solver benchmark reaches DRUID in 3 guesses.

Feedback distribution

DRUID can come back 77 different ways. These are the most likely, and how many of the possible answers give each one:

669 answers
323 answers
262 answers
127 answers
120 answers
100 answers
76 answers
74 answers
74 answers
54 answers
47 answers
31 answers
27 answers
24 answers
23 answers
23 answers
23 answers
18 answers
18 answers
17 answers
17 answers
15 answers
14 answers
13 answers
13 answers
12 answers
11 answers
10 answers
9 answers
9 answers

Letter-value totals

Base letter-value totals for DRUID; these do not show whether either game accepts the word.

Scrabble

D2R1U1I1D2
Total: 7 points

Words With Friends

Total: 8 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing DRUID

What the solver recommends next for each way the board can respond to DRUID.

Quick reference

Largest feedback groups after playing DRUID:

28% chance
Suggested:
SLATE
14% chance
Suggested:
SALET
11% chance
Suggested:
SIENT

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

28.1% →
SLATE 6.37 bits
13.5% →
SALET 5.40 bits
11.0% →
SIENT 5.28 bits
5.3% →
SONLY 4.60 bits
5.0% →
SPACE 4.89 bits
4.2% →
SLANT 4.79 bits
3.2% →
RIVET 4.34 bits
3.1% →
COAST 4.87 bits
3.1% →
SURER 4.75 bits
2.3% →
ALONE 4.82 bits

Research on DRUID

Game-tree analysis and word research for DRUID, with an explanation for each figure.

Optimal play

Opening with DRUID, a proven-optimal strategy averages 3.78 guesses and ranks #9,822 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with DRUID can guarantee a solve within six guesses.

Our six-turn simulation says 3.76, at or below the proven-optimal 3.78, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
DRUID sits in the advanced band of the wordfreq scale, appearing about once per million words of written English; the band marks it as an uncommon word many players still recognize.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD); Word frequency: wordfreq (data CC BY-SA 4.0).