Accepted guess Not a possible answer C tier for first-turn info

EVILS

EVILS is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Pronunciation: /ˈiːvɪlz//ˈiːvəlz/

Noun

plural of evil

Noun

Synonym of evil eye (“dirty look”).

“Don't go giving me evils!”

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

How it sounds

Two syllables, stress on the first syllable Say it EEVUHLZ.

Related meanings

Synonyms vicious bad BLACK dark ugly wicked

Opposites good virtuous

In a sentence

War is the cause of many evils.
© tatoeba.org contributor LeeSooHa (CC BY 2.0 FR)
Clear society of its evils.
© tatoeba.org contributor blay_paul (CC BY 2.0 FR)

Use EVILS in a puzzle

As an opener, it rules out about 92.5% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How EVILS performs as a guess

Wordle accepts EVILS as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 83.3% of games, misses completely in 16.7%, and leaves about 179 possible answers on average.

In the previous complete opener benchmark, it ranks #8,822 of 14,855 openers, averaging 3.74 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe EVILS used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.58 Entropy (bits)
179 Avg remaining
0.0% Exact match
92.5% Avg ruled out

As an opening guess: previous benchmark

How EVILS performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.74 Avg guesses
99.92% Solved within six
0.72 Spread of game lengths
#8,822 Rank among openers
Opening with EVILS left 2 of the snapshot's answers unsolved after six guesses. A spread of 0.72 means those games clustered within about 0.72 of a guess of the 3.74 average. It ranks #8,822 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
60
3 guesses
808
4 guesses
1,197
5 guesses
266
6 guesses
21

Composition

5/5 unique
2 vowels
Common:
EILS

Feedback chances

Any hit (G/Y)
83%
Green tile
21%
All gray
17%

Feedback distribution

EVILS can come back 87 different ways. These are the most likely, and how many of the possible answers give each one:

398 answers
356 answers
185 answers
155 answers
147 answers
138 answers
125 answers
67 answers
67 answers
54 answers
45 answers
42 answers
41 answers
39 answers
37 answers
35 answers
35 answers
29 answers
23 answers
22 answers
21 answers
20 answers
18 answers
18 answers
16 answers
16 answers
15 answers
12 answers
12 answers
10 answers

Letter-value totals

Base letter-value totals for EVILS; these do not show whether either game accepts the word.

Scrabble

E1V4I1L1S1
Total: 8 points

Words With Friends

Total: 10 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing EVILS

What the solver recommends next for each way the board can respond to EVILS.

Quick reference

Largest feedback groups after playing EVILS:

17% chance
Suggested:
COURT
15% chance
Suggested:
REATE
8% chance
Suggested:
SHART

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

16.7% →
COURT 5.81 bits
14.9% →
REATE 5.50 bits
7.8% →
SHART 5.24 bits
6.5% →
STRAE 4.93 bits
6.2% →
ANTIC 5.18 bits
5.8% →
CLOAK 4.85 bits
5.2% →
BEARE 4.64 bits
2.8% →
TRONE 4.27 bits
2.8% →
DINER 4.63 bits
2.3% →
CRATE 4.04 bits

Research on EVILS

Game-tree analysis and word research for EVILS, with an explanation for each figure.

Optimal play

Opening with EVILS, a proven-optimal strategy averages 3.76 guesses and ranks #8,794 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.87 guesses at best and is rank #3,592 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.74, at or below the proven-optimal 3.76, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
EVILS sits in the intermediate band of the wordfreq scale, appearing about 2 times per million words of written English; the band marks it as a word most readers meet regularly.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD); Word relations: Open English WordNet, 2025 edition (CC BY 4.0); Word frequency: wordfreq (data CC BY-SA 4.0).