Possible answer Not used yet C tier for first-turn info

GIRLY

GIRLY is on the solver's possible-answer list and has no appearance in our globally completed Wordle history.

Meaning and pronunciation

Pronunciation: /ˈɡɝli//ˈɡɜːli//ˈɡøːli/

Adjective

Characteristic of a stereotypical girl, very effeminate, gentle; unmasculine.

Adjective

Of, or pertaining to, a young, attractive woman; especially one who is scantily clad.

“a girly calendar”

Noun

A girl.

Adverb

In the manner of a girl.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From girl + -ly (adverbial suffix), after the adjective.

Source: Wiktionary (CC BY-SA)

In a sentence

Mary is a girly girl.
© tatoeba.org contributor Hybrid (CC BY 2.0 FR)
Mary is not a girly girl.
© tatoeba.org contributor Hybrid (CC BY 2.0 FR)

Use GIRLY in a puzzle

As an opener, it rules out about 92.4% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

Yes

Included among the answers considered by the solver.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How GIRLY performs as a guess

GIRLY is a possible answer, so it would solve about one game in 2,384 when every answer is treated as equally likely.

Played as an opener, it lands at least one colored tile in 82.7% of games, misses completely in 17.3%, and leaves about 180 possible answers on average.

In the previous complete opener benchmark, it ranks #4,157 of 14,855 openers, averaging 3.66 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe GIRLY used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.67 Entropy (bits)
180 Avg remaining
0.04% Exact match
92.4% Avg ruled out

As an opening guess: previous benchmark

How GIRLY performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.66 Avg guesses
100% Solved within six
0.70 Spread of game lengths
#4,157 Rank among openers
Opening with GIRLY solved every answer in the snapshot within six guesses. A spread of 0.70 means those games clustered within about 0.70 of a guess of the 3.66 average. It ranks #4,157 of 14,855 openers by average guesses in games solved within six.
1 guess
1
2 guesses
55
3 guesses
931
4 guesses
1,147
5 guesses
206
6 guesses
14

Composition

5/5 unique
1 vowels
Common:
ILR

Feedback chances

Any hit (G/Y)
83%
Green tile
35%
All gray
17%

Example solver route

R O A T E
S L I C K
G I R L Y

One example route used by the solver.

This solver benchmark reaches GIRLY in 3 guesses.

Feedback distribution

GIRLY can come back 101 different ways. These are the most likely, and how many of the possible answers give each one:

413 answers
340 answers
232 answers
170 answers
137 answers
94 answers
83 answers
63 answers
61 answers
55 answers
53 answers
47 answers
33 answers
33 answers
31 answers
30 answers
29 answers
28 answers
24 answers
24 answers
21 answers
19 answers
19 answers
18 answers
17 answers
17 answers
15 answers
15 answers
14 answers
14 answers

Letter-value totals

Base letter-value totals for GIRLY; these do not show whether either game accepts the word.

Scrabble

G2I1R1L1Y4
Total: 9 points

Words With Friends

Total: 10 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing GIRLY

What the solver recommends next for each way the board can respond to GIRLY.

Quick reference

Largest feedback groups after playing GIRLY:

17% chance
Suggested:
STANE
14% chance
Suggested:
STOAE
10% chance
Suggested:
STOAE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

17.3% →
STANE 6.23 bits
14.3% →
STOAE 5.45 bits
9.7% →
STOAE 5.42 bits
7.1% →
STANE 5.40 bits
5.7% →
DANSE 4.91 bits
3.9% →
PRATE 4.67 bits
3.5% →
TOUSE 5.17 bits
2.6% →
SAUTE 4.77 bits
2.6% →
SLANE 4.60 bits
2.3% →
CONTE 4.55 bits

Research on GIRLY

Game-tree analysis and word research for GIRLY, with an explanation for each figure.

Optimal play

Opening with GIRLY, a proven-optimal strategy averages 3.71 guesses and ranks #5,292 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with GIRLY can guarantee a solve within six guesses.

Our six-turn simulation says 3.66, at or below the proven-optimal 3.71, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
GIRLY sits in the intermediate band of the wordfreq scale, appearing about 2 times per million words of written English; the band marks it as a word most readers meet regularly.
Age of acquisition
Typically learned around age 6, by Glasgow Norms speaker ratings.
Imageability
Imageability score: 72 of 100. Raters found it easy to picture.
Dominant sense
Lancaster raters associated it most strongly with sight (4.1 of 5).

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0); Glasgow Norms (CC BY 4.0); Lancaster Sensorimotor Norms (CC BY 4.0).