Accepted guess Not a possible answer B tier for first-turn info

GRAME

GRAME is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Noun

Anger; wrath; scorn; bitterness; repugnance.

Noun

Sorrow; grief; misery.

Verb

To vex; grill; make angry or sorry.

Verb

To grieve; to be sorry; to fret; to be vexed or displeased.

Alternative forms: gram

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From Middle English grame, gram, grome, from Old English grama (“rage, anger, trouble, devil, demon”), from Proto-Germanic *gramô (“anger”), *gramaz (“fiend, enemy”), from Proto-Indo-European *gʰrem- (“to rub, grind, scrape”). Cognate with Middle Dutch gram (“angry”), Dutch gram (“wrath”), Middle Low German gram (“anger”), German Gram (“grief, sorrow”), Old Danish gram (“devil”), Icelandic gramir, gröm (“fiends, demons”). Related to gram (“angry”, adjective), grim.

Source: Wiktionary (CC BY-SA)

Use GRAME in a puzzle

As an opener, it rules out about 94.9% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How GRAME performs as a guess

Wordle accepts GRAME as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 85.4% of games, misses completely in 14.6%, and leaves about 122 possible answers on average.

In the previous complete opener benchmark, it ranks #3,358 of 14,855 openers, averaging 3.64 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe GRAME used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

5.20 Entropy (bits)
122 Avg remaining
0.0% Exact match
94.9% Avg ruled out

As an opening guess: previous benchmark

How GRAME performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.64 Avg guesses
99.92% Solved within six
0.73 Spread of game lengths
#3,358 Rank among openers
Opening with GRAME left 2 of the snapshot's answers unsolved after six guesses. A spread of 0.73 means those games clustered within about 0.73 of a guess of the 3.64 average. It ranks #3,358 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
83
3 guesses
923
4 guesses
1,118
5 guesses
207
6 guesses
21

Composition

5/5 unique
2 vowels
Common:
AER

Feedback chances

Any hit (G/Y)
85%
Green tile
38%
All gray
15%

Feedback distribution

GRAME can come back 119 different ways. These are the most likely, and how many of the possible answers give each one:

349 answers
200 answers
190 answers
147 answers
120 answers
104 answers
81 answers
77 answers
69 answers
65 answers
57 answers
54 answers
49 answers
48 answers
44 answers
39 answers
34 answers
32 answers
32 answers
27 answers
26 answers
25 answers
23 answers
23 answers
21 answers
19 answers
17 answers
17 answers
14 answers
14 answers

Letter-value totals

Base letter-value totals for GRAME; these do not show whether either game accepts the word.

Scrabble

G2R1A1M3E1
Total: 8 points

Words With Friends

Total: 10 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing GRAME

What the solver recommends next for each way the board can respond to GRAME.

Quick reference

Largest feedback groups after playing GRAME:

15% chance
Suggested:
SOILY
8% chance
Suggested:
TALON
8% chance
Suggested:
SLEET

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

14.6% →
SOILY 5.67 bits
8.4% →
TALON 5.15 bits
8.0% →
SLEET 5.40 bits
6.2% →
SEITY 3.94 bits
5.0% →
SIENT 4.70 bits
4.4% →
COURT 5.01 bits
3.4% →
SLANT 4.69 bits
3.2% →
RATIO 4.29 bits
2.9% →
PRINT 3.95 bits
2.7% →
STEAL 4.46 bits

Research on GRAME

Game-tree analysis and word research for GRAME, with an explanation for each figure.

Optimal play

Opening with GRAME, a proven-optimal strategy averages 3.66 guesses and ranks #2,110 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with GRAME can guarantee a solve within six guesses.

Our six-turn simulation says 3.64, at or below the proven-optimal 3.66, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT).