Accepted guess Not a possible answer C tier for first-turn info

KRAAL

KRAAL is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Pronunciation: /kɹɑːl//kɹɔːl/

Noun

In Central and Southern Africa, a small rural community.

Noun

In Central and Southern Africa, a rural village of huts surrounded by a stockade.

Verb

To enclose (livestock) within a kraal or stockade.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From colonial Dutch kraal, from Portuguese curral. Doublet of corral.

Source: Wiktionary (CC BY-SA)

In a sentence

Inside this circular kraal was a low hut.
© tatoeba.org contributor remline (CC BY 2.0 FR)

Use KRAAL in a puzzle

As an opener, it rules out about 90.4% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How KRAAL performs as a guess

Wordle accepts KRAAL as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 76.7% of games, misses completely in 23.3%, and leaves about 229 possible answers on average.

In the previous complete opener benchmark, it ranks #10,911 of 14,855 openers, averaging 3.78 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe KRAAL used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.33 Entropy (bits)
229 Avg remaining
0.0% Exact match
90.4% Avg ruled out

As an opening guess: previous benchmark

How KRAAL performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.78 Avg guesses
99.87% Solved within six
0.72 Spread of game lengths
#10,911 Rank among openers
Opening with KRAAL left 3 of the snapshot's answers unsolved after six guesses. A spread of 0.72 means those games clustered within about 0.72 of a guess of the 3.78 average. It ranks #10,911 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
43
3 guesses
773
4 guesses
1,216
5 guesses
292
6 guesses
27

Composition

4/5 unique
2 vowels
Common:
ALR

Feedback chances

Any hit (G/Y)
77%
Green tile
32%
All gray
23%

Feedback distribution

KRAAL can come back 79 different ways. These are the most likely, and how many of the possible answers give each one:

556 answers
298 answers
223 answers
197 answers
138 answers
103 answers
78 answers
72 answers
54 answers
50 answers
50 answers
49 answers
40 answers
37 answers
29 answers
26 answers
26 answers
23 answers
18 answers
17 answers
17 answers
17 answers
16 answers
14 answers
14 answers
13 answers
12 answers
11 answers
10 answers
10 answers

Letter-value totals

Base letter-value totals for KRAAL; these do not show whether either game accepts the word.

Scrabble

K5R1A1A1L1
Total: 9 points

Words With Friends

Total: 10 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing KRAAL

What the solver recommends next for each way the board can respond to KRAAL.

Quick reference

Largest feedback groups after playing KRAAL:

23% chance
Suggested:
TOISE
12% chance
Suggested:
SOREE
9% chance
Suggested:
TOILE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

23.3% →
TOISE 6.09 bits
12.5% →
SOREE 5.18 bits
9.4% →
TOILE 5.17 bits
8.3% →
SIENT 5.10 bits
5.8% →
SPITE 4.80 bits
4.3% →
MATEY 4.31 bits
3.3% →
SHITE 5.10 bits
3.0% →
SALLE 4.48 bits
2.3% →
SPITE 4.39 bits
2.1% →
TOILE 3.82 bits

Research on KRAAL

Game-tree analysis and word research for KRAAL, with an explanation for each figure.

Optimal play

Opening with KRAAL, a proven-optimal strategy averages 3.80 guesses and ranks #10,508 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.92 guesses at best and is rank #4,725 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.78, at or below the proven-optimal 3.80, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
KRAAL sits in the rare band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as a word few players will have met in print.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0).