PREAK
PREAK is an accepted guess. Its modelled answer likelihood is very unlikely; no globally completed appearance is recorded here.
No dictionary definition for PREAK is recorded in our sourced data.
Meaning and pronunciation
We do not have a sourced definition for this word yet.
Use PREAK in a puzzle
As an opener, it rules out about 93.7% of possible answers.
Wordle status
Answer chance: very unlikely. Roughly 0.05% within a year (about 1 in 2,113), under the model through 2026-11-05. This is an estimate, not a publisher forecast. How this is calculated.
Playable guess
YesIncluded in the Wordle guess list used by our tools.
Earlier benchmark pool
NoMembership in the preserved uniform benchmark; it is not a future eligibility rule.
Past Wordle answer
No completed appearanceNo appearance in our globally completed history. A recent puzzle may still be live elsewhere.
The possible-answer list is the solver's current list and may change when Wordle adds new answers.
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See what the public sample says →How PREAK performs as a guess
Wordle accepts PREAK as a guess. It is outside this preserved uniform benchmark’s answer pool; that is not a claim about future eligibility.
Played as an opener, it lands at least one colored tile in 84.9% of games, misses completely in 15.1%, and leaves about 150 possible answers on average.
In the previous complete opener benchmark, it ranks #5,784 of 14,855 openers, averaging 3.68 guesses in games solved within six turns.
Try your feedback pattern
Tap the tiles to match your feedback, then see the ranked follow-up guesses.
Useful pattern pages
If you only know part of the word, start with one of these matching patterns.
First-turn measures
All four describe PREAK used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.
As an opening guess: previous benchmark
How PREAK performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.
Composition
Feedback chances
When PREAK is useful later
PREAK tied for the smallest expected survivor count in 3 of 54 sampled positions where it was legal. This designed sample is not a measure of how often real players should use it.
After TARSE: 3 candidates, normal mode
TARSE: 00002 (0 = grey, 1 = yellow, 2 = green).
BUNDE: 00002 (0 = grey, 1 = yellow, 2 = green).
OXIME: 00002 (0 = grey, 1 = yellow, 2 = green).
LEEZE: 12002 (0 = grey, 1 = yellow, 2 = green).
Remaining answers: HELVE, PEPLE, WELKE.
With a budget of 2 more guesses, PREAK is an information probe, outside this survivor list. It leaves 1.00 candidates on average under the model. Every feedback identifies a single candidate; another turn may be needed to submit it.
Try this position in the SolverAfter ADIEU: 3 candidates, normal mode
ADIEU: 00000 (0 = grey, 1 = yellow, 2 = green).
SLOPS: 00202 (0 = grey, 1 = yellow, 2 = green).
NOOBS: 02202 (0 = grey, 1 = yellow, 2 = green).
COOMS: 02212 (0 = grey, 1 = yellow, 2 = green).
Remaining answers: MOOKS, MOORS, MOOTS.
With a budget of 2 more guesses, PREAK is an information probe, outside this survivor list. It leaves 1.00 candidates on average under the model. Every feedback identifies a single candidate; another turn may be needed to submit it.
Try this position in the SolverAfter ROATE: 3 candidates, normal mode
ROATE: 10101 (0 = grey, 1 = yellow, 2 = green).
AWNER: 10011 (0 = grey, 1 = yellow, 2 = green).
ZEBRA: 01012 (0 = grey, 1 = yellow, 2 = green).
Remaining answers: CREMA, ERICA, PRESA.
With a budget of 3 more guesses, PREAK is an information probe, outside this survivor list. It leaves 1.00 candidates on average under the model. Every feedback identifies a single candidate; another turn may be needed to submit it.
Try this position in the SolverSample and method
Every saved board is reachable within a six-turn game. Remaining turns equal six minus the saved history length. The sampling policy is independent of the expected-survivor metric. Two states at each of three depths per opener were selected by a fixed hash from an independent candidate-only sampling policy. Every accepted guess was evaluated. Model answer-model-2026-11-05-9183a914c959, data through 2026-11-05. The score measures expected survivors, not proved solve length or human difficulty.
How the solver finds PREAK
The strategy receives only earlier guesses and their feedback. It does not know the answer before choosing a move. Guessing the answer itself on turn one is a lucky one-turn result, not a recommended general strategy.
Normal mode
Our solver: bounded weighted policy. Current-pool replay over 14,855 accepted words. Model through 2026-11-05.
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The fixed opener tests its five letters.
14,855 before → 134 after. This feedback leaves 134 candidates.
All 134 surviving candidates
ABEAR, ABEER, ABLER, ACERB, ACHER, ACKER, ADDER, AEGER, AFEAR, AGGER, AIDER, AIERY, AIMER, AIVER, AKKER, ALDER, ALLER, AMBER, AMEER, ANEAR, ANGER, ANKER, APERY, ARCED, ARDEB, AREAD, AREAL, AREAR, ARECA, AREDD, AREFY, AREIC, ARENA, AREPA, ARIEL, ARKED, ARLED, ARMED, ARMER, ARPEN, AUGER, AWNER, BEARD, BEGAR, BEIRA, BELAR, BLAER, BLEAR, BREAD, BREAK, BREAM, CEDAR, CLEAR, CREAK, CREAM, CREMA, CRENA, DEAIR, DEARN, DEARY, DEBAR, DENAR, DEWAR, DREAD, DREAM, DREAR, ECARD, EGGAR, EMBAR, ENARM, ERBIA, ERICA, FEARD, FEUAR, FREAK, FRENA, HEARD, HEJRA, HEPAR, JEERA, KEBAR, LEARN, LEARY, LEEAR, LEPRA, OPERA, OREAD, PEARL, PREAK, REACH, READD, READY, REALM, REALO, REAMY, REARD, REARM, REBAB, REBAR, RECAL, RECAP, REDAN, REDIA, REEAF, REFAN, REGAL, REGAR, REGIA, REGMA, REGNA, REHAB, RELAX, RELAY, REMAN, REMAP, RENAL, RENAY, RENGA, REPAY, REPLA, REWAN, REWAX, RUEDA, URAEI, UREAL, URENA, VELAR, WEARY, WHEAR, WREAK, YEARD, YEARN, ZEBRA, ZEERA
Decision measures before feedback
Expected remaining candidates: 414.45. Information: 5.74 bits. These measures describe the decision before its realised feedback.
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Test DENAR against the 134 candidates consistent with the earlier rows.
134 before → 9 after. This feedback leaves 9 candidates.
All 9 surviving candidates
AREAL, BREAK, BREAM, CREAK, CREAM, FREAK, PREAK, UREAL, WREAK
Decision measures before feedback
Expected remaining candidates: 7.508. Information: 3.42 bits. These measures describe the decision before its realised feedback.
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Test BREAK against the 9 candidates consistent with the earlier rows.
9 before → 4 after. This feedback leaves 4 candidates.
All 4 surviving candidates
CREAK, FREAK, PREAK, WREAK
Decision measures before feedback
Expected remaining candidates: 1.153. Information: 0.394 bits. These measures describe the decision before its realised feedback.
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Test CAPES against the 4 candidates consistent with the earlier rows.
4 before → 1 after. This feedback leaves 1 candidate.
All 1 surviving candidates
PREAK
Decision measures before feedback
Expected remaining candidates: 1.62. Information: 1.219 bits. These measures describe the decision before its realised feedback.
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Submit the only remaining candidate.
1 before → 1 after. The answer is submitted and solved.
All 1 surviving candidates
PREAK
Decision measures before feedback
Expected remaining candidates: 1.0. Information: 0.0 bits. These measures describe the decision before its realised feedback.
Solved in 5 guesses. Uniquely identified on turn 4.
Continue this board in the SolverHard Mode
Our solver: bounded weighted policy. Current-pool replay over 14,855 accepted words. Model through 2026-11-05.
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The fixed opener tests its five letters.
14,855 before → 134 after. This feedback leaves 134 candidates.
All 134 surviving candidates
ABEAR, ABEER, ABLER, ACERB, ACHER, ACKER, ADDER, AEGER, AFEAR, AGGER, AIDER, AIERY, AIMER, AIVER, AKKER, ALDER, ALLER, AMBER, AMEER, ANEAR, ANGER, ANKER, APERY, ARCED, ARDEB, AREAD, AREAL, AREAR, ARECA, AREDD, AREFY, AREIC, ARENA, AREPA, ARIEL, ARKED, ARLED, ARMED, ARMER, ARPEN, AUGER, AWNER, BEARD, BEGAR, BEIRA, BELAR, BLAER, BLEAR, BREAD, BREAK, BREAM, CEDAR, CLEAR, CREAK, CREAM, CREMA, CRENA, DEAIR, DEARN, DEARY, DEBAR, DENAR, DEWAR, DREAD, DREAM, DREAR, ECARD, EGGAR, EMBAR, ENARM, ERBIA, ERICA, FEARD, FEUAR, FREAK, FRENA, HEARD, HEJRA, HEPAR, JEERA, KEBAR, LEARN, LEARY, LEEAR, LEPRA, OPERA, OREAD, PEARL, PREAK, REACH, READD, READY, REALM, REALO, REAMY, REARD, REARM, REBAB, REBAR, RECAL, RECAP, REDAN, REDIA, REEAF, REFAN, REGAL, REGAR, REGIA, REGMA, REGNA, REHAB, RELAX, RELAY, REMAN, REMAP, RENAL, RENAY, RENGA, REPAY, REPLA, REWAN, REWAX, RUEDA, URAEI, UREAL, URENA, VELAR, WEARY, WHEAR, WREAK, YEARD, YEARN, ZEBRA, ZEERA
Decision measures before feedback
Expected remaining candidates: 414.45. Information: 5.74 bits. These measures describe the decision before its realised feedback.
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Test DENAR against the 134 candidates consistent with the earlier rows.
134 before → 9 after. This feedback leaves 9 candidates.
All 9 surviving candidates
AREAL, BREAK, BREAM, CREAK, CREAM, FREAK, PREAK, UREAL, WREAK
Decision measures before feedback
Expected remaining candidates: 7.508. Information: 3.42 bits. These measures describe the decision before its realised feedback.
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Test BREAK against the 9 candidates consistent with the earlier rows.
9 before → 4 after. This feedback leaves 4 candidates.
All 4 surviving candidates
CREAK, FREAK, PREAK, WREAK
Decision measures before feedback
Expected remaining candidates: 1.153. Information: 0.394 bits. These measures describe the decision before its realised feedback.
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Test CREAK against the 4 candidates consistent with the earlier rows.
4 before → 3 after. This feedback leaves 3 candidates.
All 3 surviving candidates
FREAK, PREAK, WREAK
Decision measures before feedback
Expected remaining candidates: 2.38. Information: 0.893 bits. These measures describe the decision before its realised feedback.
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Test FREAK against the 3 candidates consistent with the earlier rows.
3 before → 2 after. This feedback leaves 2 candidates.
All 2 surviving candidates
PREAK, WREAK
Decision measures before feedback
Expected remaining candidates: 1.551. Information: 0.993 bits. These measures describe the decision before its realised feedback.
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Test WREAK against the 2 candidates consistent with the earlier rows.
2 before → 1 after. This feedback leaves 1 candidate.
All 1 surviving candidates
PREAK
Decision measures before feedback
Expected remaining candidates: 1.0. Information: 0.688 bits. These measures describe the decision before its realised feedback.
This policy did not solve within six guesses. Uniquely identified on turn 6.
Continue this board in the SolverHow the fixed opener panel performs on this answer
| Opener | First feedback | Survivors | Normal | Hard Mode |
|---|---|---|---|---|
| TARSE | 01101 (0 grey, 1 yellow, 2 green) | 134 | 5 | Not solved in six |
| CRANE | 02101 (0 grey, 1 yellow, 2 green) | 43 | 6 | 6 |
| SLATE | 00101 (0 grey, 1 yellow, 2 green) | 433 | 6 | Not solved in six |
| ADIEU | 10010 (0 grey, 1 yellow, 2 green) | 775 | 5 | Not solved in six |
| STARE | 00111 (0 grey, 1 yellow, 2 green) | 233 | 4 | 4 |
| AUDIO | 10000 (0 grey, 1 yellow, 2 green) | 2513 | Not solved in six | Not solved in six |
| RAISE | 11001 (0 grey, 1 yellow, 2 green) | 138 | 5 | Not solved in six |
| ROATE | 10101 (0 grey, 1 yellow, 2 green) | 256 | 4 | 4 |
| SALET | 01010 (0 grey, 1 yellow, 2 green) | 350 | Not solved in six | Not solved in six |
- Normal mode
- 1 guess: 0 · 2 guesses: 0 · 3 guesses: 0 · 4 guesses: 2 · 5 guesses: 3 · 6 guesses: 2 · Failed in six: 2
- Hard Mode
- 1 guess: 0 · 2 guesses: 0 · 3 guesses: 0 · 4 guesses: 2 · 5 guesses: 0 · 6 guesses: 1 · Failed in six: 6
The nine openers use the same pool and continuation policy. Across both modes: 4–6 guesses among successes; 8 of 18 configurations failed. This is performance on this answer, not an overall opener ranking.
42 openers set up a two-turn opportunity; examples include SPEAK, OPERA, SPARK, PEAKS, PRANK, SPEAR, PLANK, SPECK, PEEKS, PEAKE. After their feedback, this answer is among the most likely survivors with at least half the model probability. This is an opportunity, not a guarantee. An opener that immediately solves is excluded.
Why this answer can be difficult
The worked board still allows 9 different answers at one later decision: AREAL, BREAK, BREAM, CREAK, CREAM, FREAK, PREAK, UREAL, WREAK. These are mechanical alternatives, not a judgement of vocabulary difficulty.
Vocabulary evidence and voluntary player results are reported separately from these solver observations.
Closest competing answers in this board
These words all fit the earlier feedback, rather than merely sharing similar spelling: AREAL, BREAK, BREAM, CREAK, CREAM, FREAK, PREAK, UREAL, WREAK.
A lesson from this route
Before BREAK, 9 words still fit. Its feedback left 4; check the full survivor list before choosing the next answer.
Try another opener or a different move
How this is calculated
The current policy checks all remaining candidates and up to 128 fixed probes. At six or fewer candidates it uses bounded lookahead, preferring modelled six-turn success, then speed among successes. Larger states use expected survivors as a heuristic. These are recommendations, not proofs of optimal play. Hard Mode retains green positions and revealed letter counts; it allows grey letters and a yellow in the same position. Candidate-only play is stricter.
Feedback distribution
PREAK can come back 109 different ways. These are the most likely, and how many of the possible answers give each one:
Letter-value totals
Base letter-value totals for PREAK; these do not show whether either game accepts the word.
Scrabble
Words With Friends
Scores shown are base values without double/triple letter or word bonuses.
Try next
Strategy after playing PREAK
What the solver recommends next for each way the board can respond to PREAK.
Quick reference
Largest feedback groups after playing PREAK:
Research on PREAK
Game-tree analysis and word research for PREAK, with an explanation for each figure.
Optimal play
Opening with PREAK, a proven-optimal strategy averages 3.70 guesses and ranks #4,970 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.
No guaranteed hard-mode solve In hard mode, no strategy that opens with PREAK can guarantee a solve within six guesses.
Our six-turn simulation says 3.68, at or below the proven-optimal 3.70, because the two figures score different answer lists.
These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.
Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT).