Very unlikely Accepted guess B tier for first-turn info

PREAK

PREAK is an accepted guess. Its modelled answer likelihood is very unlikely; no globally completed appearance is recorded here.

No dictionary definition for PREAK is recorded in our sourced data.

Meaning and pronunciation

We do not have a sourced definition for this word yet.

Check PREAK on Wiktionary or report a missing entry.

Use PREAK in a puzzle

As an opener, it rules out about 93.7% of possible answers.

Wordle status

Answer chance: very unlikely. Roughly 0.05% within a year (about 1 in 2,113), under the model through 2026-11-05. This is an estimate, not a publisher forecast. How this is calculated.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Earlier benchmark pool

No

Membership in the preserved uniform benchmark; it is not a future eligibility rule.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How PREAK performs as a guess

Wordle accepts PREAK as a guess. It is outside this preserved uniform benchmark’s answer pool; that is not a claim about future eligibility.

Played as an opener, it lands at least one colored tile in 84.9% of games, misses completely in 15.1%, and leaves about 150 possible answers on average.

In the previous complete opener benchmark, it ranks #5,784 of 14,855 openers, averaging 3.68 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe PREAK used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.91 Entropy (bits)
150 Avg remaining
0.0% Exact match
93.7% Avg ruled out

As an opening guess: previous benchmark

How PREAK performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.68 Avg guesses
99.96% Solved within six
0.74 Spread of game lengths
#5,784 Rank among openers
Opening with PREAK left 1 of the snapshot's answers unsolved after six guesses. A spread of 0.74 means those games clustered within about 0.74 of a guess of the 3.68 average. It ranks #5,784 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
75
3 guesses
889
4 guesses
1,117
5 guesses
253
6 guesses
19

Composition

5/5 unique
2 vowels
Common:
AER

Feedback chances

Any hit (G/Y)
85%
Green tile
30%
All gray
15%

When PREAK is useful later

PREAK tied for the smallest expected survivor count in 3 of 54 sampled positions where it was legal. This designed sample is not a measure of how often real players should use it.

After TARSE: 3 candidates, normal mode

TARSE: 00002 (0 = grey, 1 = yellow, 2 = green).

BUNDE: 00002 (0 = grey, 1 = yellow, 2 = green).

OXIME: 00002 (0 = grey, 1 = yellow, 2 = green).

LEEZE: 12002 (0 = grey, 1 = yellow, 2 = green).

Remaining answers: HELVE, PEPLE, WELKE.

With a budget of 2 more guesses, PREAK is an information probe, outside this survivor list. It leaves 1.00 candidates on average under the model. Every feedback identifies a single candidate; another turn may be needed to submit it.

Try this position in the Solver
After ADIEU: 3 candidates, normal mode

ADIEU: 00000 (0 = grey, 1 = yellow, 2 = green).

SLOPS: 00202 (0 = grey, 1 = yellow, 2 = green).

NOOBS: 02202 (0 = grey, 1 = yellow, 2 = green).

COOMS: 02212 (0 = grey, 1 = yellow, 2 = green).

Remaining answers: MOOKS, MOORS, MOOTS.

With a budget of 2 more guesses, PREAK is an information probe, outside this survivor list. It leaves 1.00 candidates on average under the model. Every feedback identifies a single candidate; another turn may be needed to submit it.

Try this position in the Solver
After ROATE: 3 candidates, normal mode

ROATE: 10101 (0 = grey, 1 = yellow, 2 = green).

AWNER: 10011 (0 = grey, 1 = yellow, 2 = green).

ZEBRA: 01012 (0 = grey, 1 = yellow, 2 = green).

Remaining answers: CREMA, ERICA, PRESA.

With a budget of 3 more guesses, PREAK is an information probe, outside this survivor list. It leaves 1.00 candidates on average under the model. Every feedback identifies a single candidate; another turn may be needed to submit it.

Try this position in the Solver
Sample and method

Every saved board is reachable within a six-turn game. Remaining turns equal six minus the saved history length. The sampling policy is independent of the expected-survivor metric. Two states at each of three depths per opener were selected by a fixed hash from an independent candidate-only sampling policy. Every accepted guess was evaluated. Model answer-model-2026-11-05-9183a914c959, data through 2026-11-05. The score measures expected survivors, not proved solve length or human difficulty.

How this is calculated.

How the solver finds PREAK

The strategy receives only earlier guesses and their feedback. It does not know the answer before choosing a move. Guessing the answer itself on turn one is a lucky one-turn result, not a recommended general strategy.

Normal mode

Our solver: bounded weighted policy. Current-pool replay over 14,855 accepted words. Model through 2026-11-05.

  1. The fixed opener tests its five letters.

    14,855 before → 134 after. This feedback leaves 134 candidates.

    All 134 surviving candidates

    ABEAR, ABEER, ABLER, ACERB, ACHER, ACKER, ADDER, AEGER, AFEAR, AGGER, AIDER, AIERY, AIMER, AIVER, AKKER, ALDER, ALLER, AMBER, AMEER, ANEAR, ANGER, ANKER, APERY, ARCED, ARDEB, AREAD, AREAL, AREAR, ARECA, AREDD, AREFY, AREIC, ARENA, AREPA, ARIEL, ARKED, ARLED, ARMED, ARMER, ARPEN, AUGER, AWNER, BEARD, BEGAR, BEIRA, BELAR, BLAER, BLEAR, BREAD, BREAK, BREAM, CEDAR, CLEAR, CREAK, CREAM, CREMA, CRENA, DEAIR, DEARN, DEARY, DEBAR, DENAR, DEWAR, DREAD, DREAM, DREAR, ECARD, EGGAR, EMBAR, ENARM, ERBIA, ERICA, FEARD, FEUAR, FREAK, FRENA, HEARD, HEJRA, HEPAR, JEERA, KEBAR, LEARN, LEARY, LEEAR, LEPRA, OPERA, OREAD, PEARL, PREAK, REACH, READD, READY, REALM, REALO, REAMY, REARD, REARM, REBAB, REBAR, RECAL, RECAP, REDAN, REDIA, REEAF, REFAN, REGAL, REGAR, REGIA, REGMA, REGNA, REHAB, RELAX, RELAY, REMAN, REMAP, RENAL, RENAY, RENGA, REPAY, REPLA, REWAN, REWAX, RUEDA, URAEI, UREAL, URENA, VELAR, WEARY, WHEAR, WREAK, YEARD, YEARN, ZEBRA, ZEERA

    Decision measures before feedback

    Expected remaining candidates: 414.45. Information: 5.74 bits. These measures describe the decision before its realised feedback.

  2. Test DENAR against the 134 candidates consistent with the earlier rows.

    134 before → 9 after. This feedback leaves 9 candidates.

    All 9 surviving candidates

    AREAL, BREAK, BREAM, CREAK, CREAM, FREAK, PREAK, UREAL, WREAK

    Decision measures before feedback

    Expected remaining candidates: 7.508. Information: 3.42 bits. These measures describe the decision before its realised feedback.

  3. Test BREAK against the 9 candidates consistent with the earlier rows.

    9 before → 4 after. This feedback leaves 4 candidates.

    All 4 surviving candidates

    CREAK, FREAK, PREAK, WREAK

    Decision measures before feedback

    Expected remaining candidates: 1.153. Information: 0.394 bits. These measures describe the decision before its realised feedback.

  4. Test CAPES against the 4 candidates consistent with the earlier rows.

    4 before → 1 after. This feedback leaves 1 candidate.

    All 1 surviving candidates

    PREAK

    Decision measures before feedback

    Expected remaining candidates: 1.62. Information: 1.219 bits. These measures describe the decision before its realised feedback.

  5. Submit the only remaining candidate.

    1 before → 1 after. The answer is submitted and solved.

    All 1 surviving candidates

    PREAK

    Decision measures before feedback

    Expected remaining candidates: 1.0. Information: 0.0 bits. These measures describe the decision before its realised feedback.

Solved in 5 guesses. Uniquely identified on turn 4.

Continue this board in the Solver

Hard Mode

Our solver: bounded weighted policy. Current-pool replay over 14,855 accepted words. Model through 2026-11-05.

  1. The fixed opener tests its five letters.

    14,855 before → 134 after. This feedback leaves 134 candidates.

    All 134 surviving candidates

    ABEAR, ABEER, ABLER, ACERB, ACHER, ACKER, ADDER, AEGER, AFEAR, AGGER, AIDER, AIERY, AIMER, AIVER, AKKER, ALDER, ALLER, AMBER, AMEER, ANEAR, ANGER, ANKER, APERY, ARCED, ARDEB, AREAD, AREAL, AREAR, ARECA, AREDD, AREFY, AREIC, ARENA, AREPA, ARIEL, ARKED, ARLED, ARMED, ARMER, ARPEN, AUGER, AWNER, BEARD, BEGAR, BEIRA, BELAR, BLAER, BLEAR, BREAD, BREAK, BREAM, CEDAR, CLEAR, CREAK, CREAM, CREMA, CRENA, DEAIR, DEARN, DEARY, DEBAR, DENAR, DEWAR, DREAD, DREAM, DREAR, ECARD, EGGAR, EMBAR, ENARM, ERBIA, ERICA, FEARD, FEUAR, FREAK, FRENA, HEARD, HEJRA, HEPAR, JEERA, KEBAR, LEARN, LEARY, LEEAR, LEPRA, OPERA, OREAD, PEARL, PREAK, REACH, READD, READY, REALM, REALO, REAMY, REARD, REARM, REBAB, REBAR, RECAL, RECAP, REDAN, REDIA, REEAF, REFAN, REGAL, REGAR, REGIA, REGMA, REGNA, REHAB, RELAX, RELAY, REMAN, REMAP, RENAL, RENAY, RENGA, REPAY, REPLA, REWAN, REWAX, RUEDA, URAEI, UREAL, URENA, VELAR, WEARY, WHEAR, WREAK, YEARD, YEARN, ZEBRA, ZEERA

    Decision measures before feedback

    Expected remaining candidates: 414.45. Information: 5.74 bits. These measures describe the decision before its realised feedback.

  2. Test DENAR against the 134 candidates consistent with the earlier rows.

    134 before → 9 after. This feedback leaves 9 candidates.

    All 9 surviving candidates

    AREAL, BREAK, BREAM, CREAK, CREAM, FREAK, PREAK, UREAL, WREAK

    Decision measures before feedback

    Expected remaining candidates: 7.508. Information: 3.42 bits. These measures describe the decision before its realised feedback.

  3. Test BREAK against the 9 candidates consistent with the earlier rows.

    9 before → 4 after. This feedback leaves 4 candidates.

    All 4 surviving candidates

    CREAK, FREAK, PREAK, WREAK

    Decision measures before feedback

    Expected remaining candidates: 1.153. Information: 0.394 bits. These measures describe the decision before its realised feedback.

  4. Test CREAK against the 4 candidates consistent with the earlier rows.

    4 before → 3 after. This feedback leaves 3 candidates.

    All 3 surviving candidates

    FREAK, PREAK, WREAK

    Decision measures before feedback

    Expected remaining candidates: 2.38. Information: 0.893 bits. These measures describe the decision before its realised feedback.

  5. Test FREAK against the 3 candidates consistent with the earlier rows.

    3 before → 2 after. This feedback leaves 2 candidates.

    All 2 surviving candidates

    PREAK, WREAK

    Decision measures before feedback

    Expected remaining candidates: 1.551. Information: 0.993 bits. These measures describe the decision before its realised feedback.

  6. Test WREAK against the 2 candidates consistent with the earlier rows.

    2 before → 1 after. This feedback leaves 1 candidate.

    All 1 surviving candidates

    PREAK

    Decision measures before feedback

    Expected remaining candidates: 1.0. Information: 0.688 bits. These measures describe the decision before its realised feedback.

This policy did not solve within six guesses. Uniquely identified on turn 6.

Continue this board in the Solver

How the fixed opener panel performs on this answer

OpenerFirst feedbackSurvivorsNormalHard Mode
TARSE01101 (0 grey, 1 yellow, 2 green)1345Not solved in six
CRANE02101 (0 grey, 1 yellow, 2 green)4366
SLATE00101 (0 grey, 1 yellow, 2 green)4336Not solved in six
ADIEU10010 (0 grey, 1 yellow, 2 green)7755Not solved in six
STARE00111 (0 grey, 1 yellow, 2 green)23344
AUDIO10000 (0 grey, 1 yellow, 2 green)2513Not solved in sixNot solved in six
RAISE11001 (0 grey, 1 yellow, 2 green)1385Not solved in six
ROATE10101 (0 grey, 1 yellow, 2 green)25644
SALET01010 (0 grey, 1 yellow, 2 green)350Not solved in sixNot solved in six
Normal mode
1 guess: 0 · 2 guesses: 0 · 3 guesses: 0 · 4 guesses: 2 · 5 guesses: 3 · 6 guesses: 2 · Failed in six: 2
Hard Mode
1 guess: 0 · 2 guesses: 0 · 3 guesses: 0 · 4 guesses: 2 · 5 guesses: 0 · 6 guesses: 1 · Failed in six: 6

The nine openers use the same pool and continuation policy. Across both modes: 4–6 guesses among successes; 8 of 18 configurations failed. This is performance on this answer, not an overall opener ranking.

42 openers set up a two-turn opportunity; examples include SPEAK, OPERA, SPARK, PEAKS, PRANK, SPEAR, PLANK, SPECK, PEEKS, PEAKE. After their feedback, this answer is among the most likely survivors with at least half the model probability. This is an opportunity, not a guarantee. An opener that immediately solves is excluded.

Why this answer can be difficult

The worked board still allows 9 different answers at one later decision: AREAL, BREAK, BREAM, CREAK, CREAM, FREAK, PREAK, UREAL, WREAK. These are mechanical alternatives, not a judgement of vocabulary difficulty.

Vocabulary evidence and voluntary player results are reported separately from these solver observations.

Closest competing answers in this board

These words all fit the earlier feedback, rather than merely sharing similar spelling: AREAL, BREAK, BREAM, CREAK, CREAM, FREAK, PREAK, UREAL, WREAK.

A lesson from this route

Before BREAK, 9 words still fit. Its feedback left 4; check the full survivor list before choosing the next answer.

Try another opener or a different move

How this is calculated

The current policy checks all remaining candidates and up to 128 fixed probes. At six or fewer candidates it uses bounded lookahead, preferring modelled six-turn success, then speed among successes. Larger states use expected survivors as a heuristic. These are recommendations, not proofs of optimal play. Hard Mode retains green positions and revealed letter counts; it allows grey letters and a yellow in the same position. Candidate-only play is stricter.

Methods and limitations

Feedback distribution

PREAK can come back 109 different ways. These are the most likely, and how many of the possible answers give each one:

361 answers
267 answers
234 answers
177 answers
148 answers
116 answers
85 answers
65 answers
61 answers
60 answers
51 answers
49 answers
41 answers
36 answers
35 answers
32 answers
27 answers
24 answers
24 answers
22 answers
20 answers
19 answers
19 answers
17 answers
16 answers
16 answers
16 answers
15 answers
14 answers
14 answers

Letter-value totals

Base letter-value totals for PREAK; these do not show whether either game accepts the word.

Scrabble

P3R1E1A1K5
Total: 11 points

Words With Friends

Total: 12 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing PREAK

What the solver recommends next for each way the board can respond to PREAK.

Quick reference

Largest feedback groups after playing PREAK:

15% chance
Suggested:
SONLY
11% chance
Suggested:
TOILE
10% chance
Suggested:
SAINT

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

15.1% →
SONLY 5.52 bits
11.2% →
TOILE 5.46 bits
9.8% →
SAINT 5.31 bits
7.4% →
DOREE 4.29 bits
6.2% →
SLATE 4.91 bits
4.9% →
COURT 4.96 bits
3.6% →
RATIO 4.16 bits
2.7% →
RATEL 3.87 bits
2.6% →
SAINT 3.89 bits
2.5% →
SLEET 4.71 bits

Research on PREAK

Game-tree analysis and word research for PREAK, with an explanation for each figure.

Optimal play

Opening with PREAK, a proven-optimal strategy averages 3.70 guesses and ranks #4,970 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with PREAK can guarantee a solve within six guesses.

Our six-turn simulation says 3.68, at or below the proven-optimal 3.70, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT).