Accepted guess Not a possible answer A tier for first-turn info

SACRE

SACRE is accepted as a guess but is not on the solver's possible-answer list.

As an opener, it rules out about 96.7% of possible answers.

Meaning and pronunciation

Pronunciation: /ˈseɪkɚ/

Noun

Alternative form of saker (“type of cannon”).

Verb

To consecrate.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

Not used yet

No past answer date found.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

Why this solver ranks SACRE highly

This solver ranks SACRE highly because it separates the possible answers well, even though it is not itself a possible answer.

Played as an opener, it lands at least one colored tile in 89.7% of games, misses completely in 10.3%, and leaves about 79 possible answers on average.

In the current bounded six-turn policy, it ranks #32 of 182 evaluated openers; exact misses rank first, then average guesses among wins.

In the previous complete opener benchmark, it ranks #296 of 14,855 openers, averaging 3.57 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe SACRE used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

5.70 Entropy (bits)
79 Avg remaining
0.0% Exact match
96.7% Avg ruled out
In the top 1% for first-turn entropy
0.24 bits below the highest measured first-turn entropy (~5.95 bits)

As an opening guess: previous benchmark

How SACRE performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.57 Avg guesses
99.87% Solved within six
0.70 Spread of game lengths
#296 Rank among openers
Opening with SACRE left 3 of the snapshot's answers unsolved after six guesses. A spread of 0.70 means those games clustered within about 0.70 of a guess of the 3.57 average. It ranks #296 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
95
3 guesses
996
4 guesses
1,089
5 guesses
159
6 guesses
12
Top-ranked in the current bounded policy screen: SLANT. The policy minimizes misses within six first, then average guesses among wins (3.46 for the leader). Compare the ranking measures

Composition

5/5 unique
2 vowels
Common:
AERS

Feedback chances

Any hit (G/Y)
90%
Green tile
46%
All gray
10%

Feedback distribution

SACRE can come back 131 different ways. These are the most likely, and how many of the possible answers give each one:

245 answers
145 answers
131 answers
115 answers
112 answers
93 answers
88 answers
86 answers
79 answers
63 answers
57 answers
52 answers
50 answers
44 answers
38 answers
34 answers
33 answers
31 answers
29 answers
27 answers
26 answers
26 answers
26 answers
25 answers
25 answers
22 answers
22 answers
21 answers
21 answers
21 answers

Letter-value totals

Base letter-value totals for SACRE; these do not show whether either game accepts the word.

Scrabble

S1A1C3R1E1
Total: 7 points

Words With Friends

Total: 8 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing SACRE

What the solver recommends next for each way the board can respond to SACRE.

Quick reference

Largest feedback groups after playing SACRE:

10% chance
Suggested:
GUILT
6% chance
Suggested:
INTEL
6% chance
Suggested:
TENOR

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

10.3%
GUILT 5.48 bits
6.1%
INTEL 5.16 bits
5.5%
TENOR 3.90 bits
4.8%
FRONT 4.67 bits
4.7%
TONAL 5.10 bits
3.9%
SPILT 4.45 bits
3.7%
GUILE 4.75 bits
3.6%
COUNT 4.81 bits
3.3%
TANGY 4.09 bits
2.7%
BRAIN 4.12 bits

Research on SACRE

Game-tree analysis and word research for SACRE, with an explanation for each figure.

Optimal play

Opening with SACRE, a proven-optimal strategy averages 3.60 guesses and ranks #111 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with SACRE can guarantee a solve within six guesses.

Our six-turn simulation says 3.57, at or below the proven-optimal 3.60, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

How it sounds

Two syllables, stress on the first syllable Say it SAKRUH. Estimated pronunciation

This pronunciation is machine-estimated, not taken from a pronunciation dictionary.

Familiarity and learning

Frequency
SACRE sits in the advanced band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as an uncommon word many players still recognize.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD), with machine estimates from the g2p_en model; Word frequency: wordfreq (data CC BY-SA 4.0).