Accepted guess Not a possible answer B tier opener

SADIC

SADIC is accepted as a guess but is not on the solver's possible-answer list.

As an opener, it rules out about 93.9% of possible answers.

Meaning and pronunciation

Adjective

Sadistic.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

Not used yet

No past answer date found.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How SADIC performs as a guess

Wordle accepts SADIC as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 83.6% of games, misses completely in 16.4%, and leaves about 144 possible answers on average.

In the previous complete v5 benchmark, it ranks #2,716 of 14,855 openers, averaging 3.63 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

4.84 Entropy (bits)
144 Avg remaining
0.0% Exact match
93.9% Avg ruled out
Higher first-turn entropy than about 74% of evaluated openers
1.11 bits below the highest measured first-turn entropy (~5.95 bits)

As an opener: v5 benchmark

How SADIC performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.63 Avg guesses
99.9% Win rate
0.69 Volatility
#2,716 v5 opener rank
In the complete v5 snapshot, SADIC ranks #2,716 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
58
3 guesses
956
4 guesses
1,146
5 guesses
177
6 guesses
15
Top-ranked in the current bounded policy screen: SLANT. The policy minimizes misses within six first, then average guesses among wins (3.45 for the leader). Compare the ranking measures

Composition

5/5 unique
2 vowels
Common:
AIS

Feedback chances

Any hit (G/Y)
84%
Green tile
36%
All gray
16%

Feedback distribution

94 possible patterns. Top outcomes:

386
222
193
146
125
123
93
82
74
72
57
57
50
50
44
43
38
36
36
32
29
22
20
18
17
17
16
16
14
12

Quick reference

Largest feedback groups after playing SADIC:

16% chance
Suggested:
TONER
9% chance
Suggested:
ALERT
8% chance
Suggested:
TRINE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

16.4%
TONER 5.98 bits
9.4%
ALERT 5.61 bits
8.2%
TRINE 5.44 bits
6.2%
TONER 4.72 bits
5.3%
TONER 4.95 bits
5.2%
CRONE 5.30 bits
3.9%
RUOTE 5.37 bits
3.5%
DRONE 4.91 bits
3.1%
THALE 4.47 bits
3.1%
CRANE 4.68 bits

Letter-value totals

Base letter-value totals for SADIC; these do not show whether either game accepts the word.

Scrabble

S1A1D2I1C3
Total: 8 points

Words With Friends

Total: 9 points

Scores shown are base values without double/triple letter or word bonuses.