Very unlikely Accepted guess B tier for first-turn info

SIETH

SIETH is an accepted guess. Its modelled answer likelihood is very unlikely; no globally completed appearance is recorded here.

No dictionary definition for SIETH is recorded in our sourced data.

Meaning and pronunciation

We do not have a sourced definition for this word yet.

Check SIETH on Wiktionary or report a missing entry.

Use SIETH in a puzzle

As an opener, it rules out about 94.0% of possible answers.

Wordle status

Answer chance: very unlikely. Roughly 0.05% within a year (about 1 in 2,113), under the model through 2026-11-05. This is an estimate, not a publisher forecast. How this is calculated.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Earlier benchmark pool

No

Membership in the preserved uniform benchmark; it is not a future eligibility rule.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How SIETH performs as a guess

Wordle accepts SIETH as a guess. It is outside this preserved uniform benchmark’s answer pool; that is not a claim about future eligibility.

Played as an opener, it lands at least one colored tile in 84.9% of games, misses completely in 15.1%, and leaves about 142 possible answers on average.

In the previous complete opener benchmark, it ranks #1,099 of 14,855 openers, averaging 3.60 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe SIETH used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

5.21 Entropy (bits)
142 Avg remaining
0.0% Exact match
94.0% Avg ruled out

As an opening guess: previous benchmark

How SIETH performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.60 Avg guesses
99.96% Solved within six
0.71 Spread of game lengths
#1,099 Rank among openers
Opening with SIETH left 1 of the snapshot's answers unsolved after six guesses. A spread of 0.71 means those games clustered within about 0.71 of a guess of the 3.60 average. It ranks #1,099 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
74
3 guesses
1,006
4 guesses
1,073
5 guesses
184
6 guesses
16

Composition

5/5 unique
2 vowels
Common:
EIST

Feedback chances

Any hit (G/Y)
85%
Green tile
37%
All gray
15%

When SIETH is useful later

SIETH tied for the smallest expected survivor count in 1 of 54 sampled positions where it was legal. This designed sample is not a measure of how often real players should use it.

After ROATE: 3 candidates, normal mode

ROATE: 10101 (0 = grey, 1 = yellow, 2 = green).

AWNER: 10011 (0 = grey, 1 = yellow, 2 = green).

ZEBRA: 01012 (0 = grey, 1 = yellow, 2 = green).

Remaining answers: CREMA, ERICA, PRESA.

With a budget of 3 more guesses, SIETH is an information probe, outside this survivor list. It leaves 1.00 candidates on average under the model. Every feedback identifies a single candidate; another turn may be needed to submit it.

Try this position in the Solver
Sample and method

Every saved board is reachable within a six-turn game. Remaining turns equal six minus the saved history length. The sampling policy is independent of the expected-survivor metric. Two states at each of three depths per opener were selected by a fixed hash from an independent candidate-only sampling policy. Every accepted guess was evaluated. Model answer-model-2026-11-05-9183a914c959, data through 2026-11-05. The score measures expected survivors, not proved solve length or human difficulty.

How this is calculated.

How the solver finds SIETH

The strategy receives only earlier guesses and their feedback. It does not know the answer before choosing a move. Guessing the answer itself on turn one is a lucky one-turn result, not a recommended general strategy.

Normal mode

Our solver: bounded weighted policy. Current-pool replay over 14,855 accepted words. Model through 2026-11-05.

  1. The fixed opener tests its five letters.

    14,855 before → 204 after. This feedback leaves 204 candidates.

    All 204 surviving candidates

    BEETS, BELTS, BENTS, BESET, BESIT, BESOT, BESTI, BESTS, BETES, BETHS, BITES, BLETS, BOETS, BOTES, BUTES, BYTES, CELTS, CENTS, CESTI, CETES, CITES, COSET, COTES, CUTES, CYTES, DEBTS, DEETS, DELTS, DENTS, DIETS, DITES, DOTES, DUETS, EDITS, EFITS, EMITS, EMPTS, ESCOT, ESTOC, ESTOP, ETENS, ETHOS, ETICS, ETUIS, EVETS, EXITS, EYOTS, FELTS, FENTS, FESTS, FESTY, FETES, FETTS, FETUS, GEITS, GELTS, GENTS, GESTS, GITES, GYTES, HEFTS, HENTS, HESTS, HETES, HETHS, INSET, ISLET, ITEMS, JESTS, JETES, JUTES, KEETS, KELTS, KENTS, KESTS, KETES, KHETS, KITES, KYTES, LEETS, LEFTS, LESTS, LITES, LOTES, LUTES, LYTES, MEETS, MELTS, MENTS, MESTO, METES, METHS, METIS, MITES, MOTES, MUSET, MUTES, NESTS, NESTY, NETES, NETTS, NEWTS, NEXTS, NITES, NOTES, ONSET, PECTS, PELTS, PENTS, PESTO, PESTS, PESTY, PETOS, PIETS, PLETS, POETS, POSET, POTES, PYETS, SCENT, SECTS, SEITY, SEKTS, SENTI, SENTS, SEPTS, SETHS, SETON, SETTS, SETUP, SEXTO, SEXTS, SHEET, SHENT, SHETS, SIENT, SIETH, SITED, SITES, SKEET, SKETS, SLEET, SLEPT, SMELT, SPECT, SPELT, SPENT, SPETS, STEDD, STEDS, STEED, STEEK, STEEL, STEEM, STEEN, STEEP, STEEZ, STEIK, STEIL, STEIN, STELL, STEMS, STEND, STENO, STENS, STENT, STEPS, STEPT, STETS, STEWS, STEWY, STEYS, STIED, STIES, STOEP, STYED, STYES, SUENT, SUETS, SUETY, SWEET, SWELT, SWEPT, UNSET, UPSET, VENTS, VESTS, VOTES, WEETS, WEFTS, WELTS, WENTS, WESTS, WHETS, WITES, WYTES, YELTS, YESTS, YESTY, YETIS, YETTS, YITES, ZESTS, ZESTY

    Decision measures before feedback

    Expected remaining candidates: 414.45. Information: 5.74 bits. These measures describe the decision before its realised feedback.

  2. Test UPSET against the 204 candidates consistent with the earlier rows.

    204 before → 83 after. This feedback leaves 83 candidates.

    All 83 surviving candidates

    BEETS, BELTS, BENTS, BETHS, BLETS, BOETS, CELTS, CENTS, DEBTS, DEETS, DELTS, DENTS, DIETS, EDITS, EFITS, EMITS, ESTOC, ETENS, ETHOS, ETICS, EVETS, EXITS, EYOTS, FELTS, FENTS, FETTS, GEITS, GELTS, GENTS, HEFTS, HENTS, HETHS, ITEMS, KEETS, KELTS, KENTS, KHETS, LEETS, LEFTS, MEETS, MELTS, MENTS, METHS, METIS, NETTS, NEWTS, NEXTS, SECTS, SEITY, SEKTS, SENTI, SENTS, SETHS, SETON, SETTS, SEXTO, SEXTS, SHETS, SIETH, SKETS, STEDD, STEDS, STEIK, STEIL, STEIN, STELL, STEMS, STEND, STENO, STENS, STETS, STEWS, STEWY, STEYS, VENTS, WEETS, WEFTS, WELTS, WENTS, WHETS, YELTS, YETIS, YETTS

    Decision measures before feedback

    Expected remaining candidates: 8.487. Information: 3.182 bits. These measures describe the decision before its realised feedback.

  3. Test SETON against the 83 candidates consistent with the earlier rows.

    83 before → 13 after. This feedback leaves 13 candidates.

    All 13 surviving candidates

    SHETS, SIETH, SKETS, STEDD, STEDS, STEIK, STEIL, STELL, STEMS, STETS, STEWS, STEWY, STEYS

    Decision measures before feedback

    Expected remaining candidates: 3.725. Information: 1.856 bits. These measures describe the decision before its realised feedback.

  4. Test SKETS against the 13 candidates consistent with the earlier rows.

    13 before → 1 after. This feedback leaves 1 candidate.

    All 1 surviving candidates

    SIETH

    Decision measures before feedback

    Expected remaining candidates: 3.0. Information: 2.316 bits. These measures describe the decision before its realised feedback.

  5. Submit the only remaining candidate.

    1 before → 1 after. The answer is submitted and solved.

    All 1 surviving candidates

    SIETH

    Decision measures before feedback

    Expected remaining candidates: 1.0. Information: 0.0 bits. These measures describe the decision before its realised feedback.

Solved in 5 guesses. Uniquely identified on turn 4.

Continue this board in the Solver

Hard Mode

Our solver: bounded weighted policy. Current-pool replay over 14,855 accepted words. Model through 2026-11-05.

  1. The fixed opener tests its five letters.

    14,855 before → 204 after. This feedback leaves 204 candidates.

    All 204 surviving candidates

    BEETS, BELTS, BENTS, BESET, BESIT, BESOT, BESTI, BESTS, BETES, BETHS, BITES, BLETS, BOETS, BOTES, BUTES, BYTES, CELTS, CENTS, CESTI, CETES, CITES, COSET, COTES, CUTES, CYTES, DEBTS, DEETS, DELTS, DENTS, DIETS, DITES, DOTES, DUETS, EDITS, EFITS, EMITS, EMPTS, ESCOT, ESTOC, ESTOP, ETENS, ETHOS, ETICS, ETUIS, EVETS, EXITS, EYOTS, FELTS, FENTS, FESTS, FESTY, FETES, FETTS, FETUS, GEITS, GELTS, GENTS, GESTS, GITES, GYTES, HEFTS, HENTS, HESTS, HETES, HETHS, INSET, ISLET, ITEMS, JESTS, JETES, JUTES, KEETS, KELTS, KENTS, KESTS, KETES, KHETS, KITES, KYTES, LEETS, LEFTS, LESTS, LITES, LOTES, LUTES, LYTES, MEETS, MELTS, MENTS, MESTO, METES, METHS, METIS, MITES, MOTES, MUSET, MUTES, NESTS, NESTY, NETES, NETTS, NEWTS, NEXTS, NITES, NOTES, ONSET, PECTS, PELTS, PENTS, PESTO, PESTS, PESTY, PETOS, PIETS, PLETS, POETS, POSET, POTES, PYETS, SCENT, SECTS, SEITY, SEKTS, SENTI, SENTS, SEPTS, SETHS, SETON, SETTS, SETUP, SEXTO, SEXTS, SHEET, SHENT, SHETS, SIENT, SIETH, SITED, SITES, SKEET, SKETS, SLEET, SLEPT, SMELT, SPECT, SPELT, SPENT, SPETS, STEDD, STEDS, STEED, STEEK, STEEL, STEEM, STEEN, STEEP, STEEZ, STEIK, STEIL, STEIN, STELL, STEMS, STEND, STENO, STENS, STENT, STEPS, STEPT, STETS, STEWS, STEWY, STEYS, STIED, STIES, STOEP, STYED, STYES, SUENT, SUETS, SUETY, SWEET, SWELT, SWEPT, UNSET, UPSET, VENTS, VESTS, VOTES, WEETS, WEFTS, WELTS, WENTS, WESTS, WHETS, WITES, WYTES, YELTS, YESTS, YESTY, YETIS, YETTS, YITES, ZESTS, ZESTY

    Decision measures before feedback

    Expected remaining candidates: 414.45. Information: 5.74 bits. These measures describe the decision before its realised feedback.

  2. Test UPSET against the 204 candidates consistent with the earlier rows.

    204 before → 83 after. This feedback leaves 83 candidates.

    All 83 surviving candidates

    BEETS, BELTS, BENTS, BETHS, BLETS, BOETS, CELTS, CENTS, DEBTS, DEETS, DELTS, DENTS, DIETS, EDITS, EFITS, EMITS, ESTOC, ETENS, ETHOS, ETICS, EVETS, EXITS, EYOTS, FELTS, FENTS, FETTS, GEITS, GELTS, GENTS, HEFTS, HENTS, HETHS, ITEMS, KEETS, KELTS, KENTS, KHETS, LEETS, LEFTS, MEETS, MELTS, MENTS, METHS, METIS, NETTS, NEWTS, NEXTS, SECTS, SEITY, SEKTS, SENTI, SENTS, SETHS, SETON, SETTS, SEXTO, SEXTS, SHETS, SIETH, SKETS, STEDD, STEDS, STEIK, STEIL, STEIN, STELL, STEMS, STEND, STENO, STENS, STETS, STEWS, STEWY, STEYS, VENTS, WEETS, WEFTS, WELTS, WENTS, WHETS, YELTS, YETIS, YETTS

    Decision measures before feedback

    Expected remaining candidates: 8.487. Information: 3.182 bits. These measures describe the decision before its realised feedback.

  3. Test SETON against the 83 candidates consistent with the earlier rows.

    83 before → 13 after. This feedback leaves 13 candidates.

    All 13 surviving candidates

    SHETS, SIETH, SKETS, STEDD, STEDS, STEIK, STEIL, STELL, STEMS, STETS, STEWS, STEWY, STEYS

    Decision measures before feedback

    Expected remaining candidates: 3.725. Information: 1.856 bits. These measures describe the decision before its realised feedback.

  4. Test SKETS against the 13 candidates consistent with the earlier rows.

    13 before → 1 after. This feedback leaves 1 candidate.

    All 1 surviving candidates

    SIETH

    Decision measures before feedback

    Expected remaining candidates: 3.0. Information: 2.316 bits. These measures describe the decision before its realised feedback.

  5. Submit the only remaining candidate.

    1 before → 1 after. The answer is submitted and solved.

    All 1 surviving candidates

    SIETH

    Decision measures before feedback

    Expected remaining candidates: 1.0. Information: 0.0 bits. These measures describe the decision before its realised feedback.

Solved in 5 guesses. Uniquely identified on turn 4.

Continue this board in the Solver

How the fixed opener panel performs on this answer

OpenerFirst feedbackSurvivorsNormalHard Mode
TARSE10011 (0 grey, 1 yellow, 2 green)20455
CRANE00001 (0 grey, 1 yellow, 2 green)143344
SLATE20021 (0 grey, 1 yellow, 2 green)1633
ADIEU00110 (0 grey, 1 yellow, 2 green)37744
STARE21001 (0 grey, 1 yellow, 2 green)3544
AUDIO00010 (0 grey, 1 yellow, 2 green)138744
RAISE00111 (0 grey, 1 yellow, 2 green)20333
ROATE00021 (0 grey, 1 yellow, 2 green)12133
SALET20011 (0 grey, 1 yellow, 2 green)6744
Normal mode
1 guess: 0 · 2 guesses: 0 · 3 guesses: 3 · 4 guesses: 5 · 5 guesses: 1 · 6 guesses: 0 · Failed in six: 0
Hard Mode
1 guess: 0 · 2 guesses: 0 · 3 guesses: 3 · 4 guesses: 5 · 5 guesses: 1 · 6 guesses: 0 · Failed in six: 0

The nine openers use the same pool and continuation policy. Across both modes: 3–5 guesses among successes; 0 of 18 configurations failed. This is performance on this answer, not an overall opener ranking.

96 openers set up a two-turn opportunity; examples include THEIR, THESE, WHITE, EIGHT, FRESH, CHEST, SHEET, SHELL, SIXTH, FLESH. After their feedback, this answer is among the most likely survivors with at least half the model probability. This is an opportunity, not a guarantee. An opener that immediately solves is excluded.

A lesson from this route

This route identifies the answer on turn 4. Identifying a unique candidate and submitting it are separate actions.

Try another opener or a different move

How this is calculated

The current policy checks all remaining candidates and up to 128 fixed probes. At six or fewer candidates it uses bounded lookahead, preferring modelled six-turn success, then speed among successes. Larger states use expected survivors as a heuristic. These are recommendations, not proofs of optimal play. Hard Mode retains green positions and revealed letter counts; it allows grey letters and a yellow in the same position. Candidate-only play is stricter.

Methods and limitations

Feedback distribution

SIETH can come back 123 different ways. These are the most likely, and how many of the possible answers give each one:

361 answers
360 answers
135 answers
95 answers
88 answers
83 answers
81 answers
59 answers
55 answers
54 answers
46 answers
46 answers
43 answers
43 answers
42 answers
40 answers
36 answers
29 answers
27 answers
27 answers
23 answers
22 answers
22 answers
21 answers
19 answers
19 answers
18 answers
18 answers
18 answers
17 answers

Letter-value totals

Base letter-value totals for SIETH; these do not show whether either game accepts the word.

Scrabble

S1I1E1T1H4
Total: 8 points

Words With Friends

Total: 7 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing SIETH

What the solver recommends next for each way the board can respond to SIETH.

Quick reference

Largest feedback groups after playing SIETH:

15% chance
Suggested:
MOLAR
15% chance
Suggested:
LAREE
6% chance
Suggested:
CAIRN

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

15.1% →
MOLAR 5.75 bits
15.1% →
LAREE 5.47 bits
5.6% →
CAIRN 5.29 bits
4.0% →
TALON 5.05 bits
3.7% →
COALY 4.90 bits
3.5% →
EATER 4.73 bits
3.4% →
DRONE 4.41 bits
2.5% →
CREED 4.43 bits
2.3% →
TRAIN 4.51 bits
2.3% →
SADLY 3.69 bits

Research on SIETH

Game-tree analysis and word research for SIETH, with an explanation for each figure.

Optimal play

Opening with SIETH, a proven-optimal strategy averages 3.66 guesses and ranks #2,135 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.79 guesses at best and is rank #1,176 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.60, at or below the proven-optimal 3.66, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT).