Accepted guess Not a possible answer C tier for first-turn info

SKIRL

SKIRL is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Pronunciation: /skɜːl//skɜɹl/

Verb

To make a shrill sound, as of bagpipes.

Noun

A shrill sound, as of bagpipes.

Noun

A blast (of wind-blown snow or rain); a gust (especially if accompanied by snow or rain, or a shill or whistling sound).

Verb

Alternative form of shirl.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

Originally from Scots and Northern English dialects (as a verb), probably of Old Norse origin; ultimately imitative.

Source: Wiktionary (CC BY-SA)

Use SKIRL in a puzzle

As an opener, it rules out about 93.4% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How SKIRL performs as a guess

Wordle accepts SKIRL as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 84.4% of games, misses completely in 15.6%, and leaves about 157 possible answers on average.

In the previous complete opener benchmark, it ranks #2,646 of 14,855 openers, averaging 3.63 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe SKIRL used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.76 Entropy (bits)
157 Avg remaining
0.0% Exact match
93.4% Avg ruled out

As an opening guess: previous benchmark

How SKIRL performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.63 Avg guesses
99.87% Solved within six
0.69 Spread of game lengths
#2,646 Rank among openers
Opening with SKIRL left 3 of the snapshot's answers unsolved after six guesses. A spread of 0.69 means those games clustered within about 0.69 of a guess of the 3.63 average. It ranks #2,646 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
52
3 guesses
984
4 guesses
1,111
5 guesses
187
6 guesses
17

Composition

5/5 unique
1 vowels
Common:
ILRS

Feedback chances

Any hit (G/Y)
84%
Green tile
34%
All gray
16%

Feedback distribution

SKIRL can come back 92 different ways. These are the most likely, and how many of the possible answers give each one:

371 answers
326 answers
202 answers
153 answers
108 answers
101 answers
73 answers
71 answers
67 answers
65 answers
55 answers
50 answers
46 answers
43 answers
41 answers
41 answers
40 answers
36 answers
35 answers
32 answers
32 answers
32 answers
30 answers
27 answers
23 answers
22 answers
21 answers
21 answers
16 answers
14 answers

Letter-value totals

Base letter-value totals for SKIRL; these do not show whether either game accepts the word.

Scrabble

S1K5I1R1L1
Total: 9 points

Words With Friends

Total: 10 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing SKIRL

What the solver recommends next for each way the board can respond to SKIRL.

Quick reference

Largest feedback groups after playing SKIRL:

16% chance
Suggested:
COATE
14% chance
Suggested:
POTAE
8% chance
Suggested:
COATE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

15.6% →
COATE 5.90 bits
13.7% →
POTAE 5.39 bits
8.5% →
COATE 5.25 bits
6.4% →
CONTE 5.23 bits
4.5% →
THANE 5.12 bits
4.2% →
COATE 5.12 bits
3.1% →
CADET 4.65 bits
3.0% →
COATE 4.86 bits
2.8% →
THANE 5.03 bits
2.7% →
POTAE 4.32 bits

Research on SKIRL

Game-tree analysis and word research for SKIRL, with an explanation for each figure.

Optimal play

Opening with SKIRL, a proven-optimal strategy averages 3.69 guesses and ranks #4,453 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.81 guesses at best and is rank #1,781 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.63, at or below the proven-optimal 3.69, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
SKIRL sits in the rare band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as a word few players will have met in print.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0).