Possible answer Not used yet F tier for first-turn info

WIGHT

WIGHT is on the solver's possible-answer list and has no appearance in our globally completed Wordle history.

Meaning and pronunciation

Pronunciation: /waɪt/

Noun

A supernatural being, often used in compounds such as the land-vættr which guard the land, especially the four guardians of Iceland.

Noun

A ghost, deity or other supernatural entity.

Adjective

Brave, valorous, strong.

Adjective

Strong; stout; active.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From Middle English wight, wiȝt, from Old English wiht (“thing, creature”), from Proto-West Germanic *wihti, from Proto-Germanic *wihtiz (“thing, creature”, literally “being”), from Proto-Indo-European *wekti- (“cause, sake, thing”), from *wekʷ- (“to say, tell”).

Source: Wiktionary (CC BY-SA)

How it sounds

One syllable Say it WYT.

Rhymes with RIGHT MIGHT NIGHT WHITE LIGHT

Related meanings

Synonyms creature wraith

Use WIGHT in a puzzle

As an opener, it rules out about 86.5% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

Yes

Included among the answers considered by the solver.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

WIGHT in Connections

2 recorded appearances in completed main-edition puzzles through . A category label alone does not establish a word's meaning.

How WIGHT performs as a guess

WIGHT is a possible answer, so it would solve about one game in 2,384 when every answer is treated as equally likely.

Played as an opener, it lands at least one colored tile in 68.0% of games, misses completely in 32.0%, and leaves about 323 possible answers on average.

In the previous complete opener benchmark, it ranks #8,883 of 14,855 openers, averaging 3.74 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe WIGHT used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

3.98 Entropy (bits)
323 Avg remaining
0.04% Exact match
86.5% Avg ruled out

As an opening guess: previous benchmark

How WIGHT performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.74 Avg guesses
100% Solved within six
0.70 Spread of game lengths
#8,883 Rank among openers
Opening with WIGHT solved every answer in the snapshot within six guesses. A spread of 0.70 means those games clustered within about 0.70 of a guess of the 3.74 average. It ranks #8,883 of 14,855 openers by average guesses in games solved within six.
1 guess
1
2 guesses
51
3 guesses
794
4 guesses
1,236
5 guesses
263
6 guesses
9

Composition

5/5 unique
1 vowels
Common:
IT

Feedback chances

Any hit (G/Y)
68%
Green tile
24%
All gray
32%

Example solver route

R O A T E
S H U N T
A W F U L
W I G H T

One example route used by the solver.

This solver benchmark reaches WIGHT in 4 guesses.

Feedback distribution

WIGHT can come back 82 different ways. These are the most likely, and how many of the possible answers give each one:

763 answers
230 answers
210 answers
164 answers
133 answers
117 answers
100 answers
68 answers
66 answers
57 answers
48 answers
44 answers
39 answers
26 answers
25 answers
25 answers
18 answers
14 answers
12 answers
12 answers
12 answers
10 answers
10 answers
9 answers
9 answers
9 answers
9 answers
8 answers
8 answers
8 answers

Letter-value totals

Base letter-value totals for WIGHT; these do not show whether either game accepts the word.

Scrabble

W4I1G2H4T1
Total: 12 points

Words With Friends

Total: 12 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing WIGHT

What the solver recommends next for each way the board can respond to WIGHT.

Quick reference

Largest feedback groups after playing WIGHT:

32% chance
Suggested:
CARLE
10% chance
Suggested:
CARLE
9% chance
Suggested:
SOARE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

32.0% →
CARLE 6.18 bits
9.6% →
CARLE 5.25 bits
8.8% →
SOARE 5.70 bits
6.9% →
CARSE 5.81 bits
5.6% →
SERAL 5.24 bits
4.9% →
ALURE 5.35 bits
4.2% →
SLYER 4.47 bits
2.9% →
SOREL 5.03 bits
2.8% →
ROATE 4.69 bits
2.4% →
CRANE 4.64 bits

Research on WIGHT

Game-tree analysis and word research for WIGHT, with an explanation for each figure.

Optimal play

Opening with WIGHT, a proven-optimal strategy averages 3.78 guesses and ranks #9,569 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with WIGHT can guarantee a solve within six guesses.

Our six-turn simulation says 3.74, at or below the proven-optimal 3.78, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
WIGHT sits in the intermediate band of the wordfreq scale, appearing about 2 times per million words of written English; the band marks it as a word most readers meet regularly.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD); Word relations: Open English WordNet, 2025 edition (CC BY 4.0); Word frequency: wordfreq (data CC BY-SA 4.0).