Possible answer Not used yet B tier for first-turn info

ANIME

ANIME is on the solver's possible-answer list but has not appeared as a Wordle answer yet.

As an opener, it rules out about 95.2% of possible answers.

Meaning and pronunciation

Pronunciation: /ˈæn.ɪ.meɪ//ə.nɪ.meː/

Noun

An animated work that originated in Japan, regardless of the artistic style.

Noun

An artistic style originating in, and associated with, Japanese animation, and that has also been adopted by a comparatively low number of animated works from other countries.

“I can draw an anime version of you, if you want.”

Alternative forms: animé

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

Yes

Included among the answers considered by the solver.

Past Wordle answer

Not used yet

No past answer date found.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How ANIME performs as a guess

ANIME is a possible answer, so it would solve about one game in 2,374 when every answer is treated as equally likely.

Played as an opener, it lands at least one colored tile in 89.1% of games, misses completely in 10.9%, and leaves about 113 possible answers on average.

In the previous complete opener benchmark, it ranks #3,588 of 14,855 openers, averaging 3.65 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe ANIME used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

5.19 Entropy (bits)
113 Avg remaining
0.04% Exact match
95.2% Avg ruled out
Higher first-turn entropy than about 92% of evaluated openers
0.75 bits below the highest measured first-turn entropy (~5.95 bits)

As an opening guess: previous benchmark

How ANIME performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.65 Avg guesses
99.92% Solved within six
0.72 Spread of game lengths
#3,588 Rank among openers
Opening with ANIME left 2 of the snapshot's answers unsolved after six guesses. A spread of 0.72 means those games clustered within about 0.72 of a guess of the 3.65 average. It ranks #3,588 of 14,855 openers by average guesses in games solved within six.
1 guess
1
2 guesses
78
3 guesses
916
4 guesses
1,129
5 guesses
212
6 guesses
16
Top-ranked in the current bounded policy screen: SLANT. The policy minimizes misses within six first, then average guesses among wins (3.46 for the leader). Compare the ranking measures

Composition

5/5 unique
3 vowels
Common:
AEIN

Feedback chances

Any hit (G/Y)
89%
Green tile
35%
All gray
11%

Example solver route

R O A T E
S M I L Y
A N I M E

One example route used by the solver.

This solver benchmark reaches ANIME in 3 guesses.

Feedback distribution

ANIME can come back 110 different ways. These are the most likely, and how many of the possible answers give each one:

258 answers
232 answers
231 answers
125 answers
117 answers
111 answers
103 answers
87 answers
80 answers
72 answers
49 answers
46 answers
45 answers
44 answers
41 answers
40 answers
40 answers
34 answers
30 answers
29 answers
27 answers
24 answers
24 answers
21 answers
20 answers
20 answers
20 answers
19 answers
18 answers
18 answers

Letter-value totals

Base letter-value totals for ANIME; these do not show whether either game accepts the word.

Scrabble

A1N1I1M3E1
Total: 7 points

Words With Friends

Total: 9 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing ANIME

What the solver recommends next for each way the board can respond to ANIME.

Quick reference

Largest feedback groups after playing ANIME:

11% chance
Suggested:
SURLY
10% chance
Suggested:
SLART
10% chance
Suggested:
SETER

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

10.9%
SURLY 5.62 bits
9.8%
SLART 5.26 bits
9.7%
SETER 5.49 bits
5.3%
PETAL 4.67 bits
4.9%
ROUSE 4.68 bits
4.7%
SPLIT 4.63 bits
4.3%
SLART 4.61 bits
3.7%
STONY 4.51 bits
3.4%
ROAST 4.20 bits
3.0%
SLART 4.68 bits

Research on ANIME

Game-tree analysis and word research for ANIME, with an explanation for each figure.

Optimal play

Opening with ANIME, a proven-optimal strategy averages 3.66 guesses and ranks #2,363 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with ANIME can guarantee a solve within six guesses.

Our six-turn simulation says 3.65, at or below the proven-optimal 3.66, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

How it sounds

Three syllables, stress on the third syllable Say it ANIHMAY.

Rhymes with TODAY DELAY ESSAY SPRAY ARRAY

Related meanings

In WordNet's sense inventory, ANIME is a kind of resin or cartoon.

Familiarity and learning

Frequency
ANIME sits in the common band of the wordfreq scale, appearing about 18 times per million words of written English; the band marks it as an everyday word almost every player will know.
Dominant sense
Lancaster raters associated it most strongly with sight (4.9 of 5).

In a sentence

I like anime very much.
© tatoeba.org contributor Nylez (CC BY 2.0 FR)
I like to watch anime.
© tatoeba.org contributor CK (CC BY 2.0 FR)

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD); Word relations: Open English WordNet, 2025 edition (CC BY 4.0); Word frequency: wordfreq (data CC BY-SA 4.0); Lancaster Sensorimotor Norms (CC BY 4.0).