Accepted guess Not a possible answer C tier for first-turn info

KRANG

KRANG is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Pronunciation: /ˈkɹæŋ/

Noun

The portions of a whale that remain after the blubber has been removed, especially the flesh and organs.

Noun

Anything that remains after flensing (not necessarily from a whale).

Alternative forms: crang, kreng

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From Dutch kreng (“a carcass”), from Middle Dutch crenge (“carrion, carcass”), compare with Old English cringan (“to fall, yield, cringe”). Cognate with Danish kreng (“a carcass”).

Source: Wiktionary (CC BY-SA)

Use KRANG in a puzzle

As an opener, it rules out about 91.7% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How KRANG performs as a guess

Wordle accepts KRANG as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 79.0% of games, misses completely in 21.0%, and leaves about 199 possible answers on average.

In the previous complete opener benchmark, it ranks #6,570 of 14,855 openers, averaging 3.70 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe KRANG used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.51 Entropy (bits)
199 Avg remaining
0.0% Exact match
91.7% Avg ruled out

As an opening guess: previous benchmark

How KRANG performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.70 Avg guesses
99.92% Solved within six
0.68 Spread of game lengths
#6,570 Rank among openers
Opening with KRANG left 2 of the snapshot's answers unsolved after six guesses. A spread of 0.68 means those games clustered within about 0.68 of a guess of the 3.70 average. It ranks #6,570 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
42
3 guesses
877
4 guesses
1,204
5 guesses
214
6 guesses
15

Composition

5/5 unique
1 vowels
Common:
ANR

Feedback chances

Any hit (G/Y)
79%
Green tile
28%
All gray
21%

Feedback distribution

KRANG can come back 83 different ways. These are the most likely, and how many of the possible answers give each one:

500 answers
260 answers
251 answers
142 answers
132 answers
118 answers
106 answers
86 answers
69 answers
54 answers
51 answers
47 answers
44 answers
34 answers
29 answers
26 answers
25 answers
23 answers
22 answers
20 answers
20 answers
17 answers
17 answers
16 answers
16 answers
14 answers
14 answers
14 answers
13 answers
13 answers

Letter-value totals

Base letter-value totals for KRANG; these do not show whether either game accepts the word.

Scrabble

K5R1A1N1G2
Total: 10 points

Words With Friends

Total: 12 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing KRANG

What the solver recommends next for each way the board can respond to KRANG.

Quick reference

Largest feedback groups after playing KRANG:

21% chance
Suggested:
TOILE
11% chance
Suggested:
SOREL
11% chance
Suggested:
SALET

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

21.0% →
TOILE 6.18 bits
10.9% →
SOREL 5.12 bits
10.5% →
SALET 5.50 bits
6.0% →
TOILE 5.13 bits
5.5% →
TARRE 4.54 bits
4.9% →
STILE 5.22 bits
4.4% →
SPITE 4.86 bits
3.6% →
GUILE 4.96 bits
2.9% →
LANCE 4.49 bits
2.3% →
SLICE 4.69 bits

Research on KRANG

Game-tree analysis and word research for KRANG, with an explanation for each figure.

Optimal play

Opening with KRANG, a proven-optimal strategy averages 3.73 guesses and ranks #6,955 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with KRANG can guarantee a solve within six guesses.

Our six-turn simulation says 3.70, at or below the proven-optimal 3.73, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
KRANG sits in the rare band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as a word few players will have met in print.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0).