Accepted guess Not a possible answer C tier for first-turn info

KRANG

KRANG is accepted as a guess but is not on the solver's possible-answer list.

As an opener, it rules out about 91.7% of possible answers.

Meaning and pronunciation

Pronunciation: /ˈkɹæŋ/

Noun

The portions of a whale that remain after the blubber has been removed, especially the flesh and organs.

Noun

Anything that remains after flensing (not necessarily from a whale).

Alternative forms: crang, kreng

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

Not used yet

No past answer date found.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How KRANG performs as a guess

Wordle accepts KRANG as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 79.1% of games, misses completely in 20.9%, and leaves about 197 possible answers on average.

In the previous complete opener benchmark, it ranks #6,570 of 14,855 openers, averaging 3.70 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe KRANG used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.52 Entropy (bits)
197 Avg remaining
0.0% Exact match
91.7% Avg ruled out
Higher first-turn entropy than about 53% of evaluated openers
1.43 bits below the highest measured first-turn entropy (~5.95 bits)

As an opening guess: previous benchmark

How KRANG performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.70 Avg guesses
99.92% Solved within six
0.68 Spread of game lengths
#6,570 Rank among openers
Opening with KRANG left 2 of the snapshot's answers unsolved after six guesses. A spread of 0.68 means those games clustered within about 0.68 of a guess of the 3.70 average. It ranks #6,570 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
42
3 guesses
877
4 guesses
1,204
5 guesses
214
6 guesses
15
Top-ranked in the current bounded policy screen: SLANT. The policy minimizes misses within six first, then average guesses among wins (3.46 for the leader). Compare the ranking measures

Composition

5/5 unique
1 vowels
Common:
ANR

Feedback chances

Any hit (G/Y)
79%
Green tile
28%
All gray
21%

Feedback distribution

KRANG can come back 83 different ways. These are the most likely, and how many of the possible answers give each one:

495 answers
257 answers
251 answers
142 answers
132 answers
118 answers
106 answers
86 answers
68 answers
54 answers
51 answers
47 answers
44 answers
34 answers
29 answers
26 answers
25 answers
23 answers
22 answers
20 answers
20 answers
17 answers
17 answers
16 answers
15 answers
14 answers
14 answers
14 answers
13 answers
13 answers

Letter-value totals

Base letter-value totals for KRANG; these do not show whether either game accepts the word.

Scrabble

K5R1A1N1G2
Total: 10 points

Words With Friends

Total: 12 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing KRANG

What the solver recommends next for each way the board can respond to KRANG.

Quick reference

Largest feedback groups after playing KRANG:

21% chance
Suggested:
TOILE
11% chance
Suggested:
SOREE
11% chance
Suggested:
SALET

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

20.9%
TOILE 6.19 bits
10.8%
SOREE 5.08 bits
10.6%
SALET 5.50 bits
6.0%
TOILE 5.13 bits
5.6%
TARRE 4.54 bits
5.0%
STILE 5.22 bits
4.5%
SPITE 4.86 bits
3.6%
GUILE 4.96 bits
2.9%
LANCE 4.47 bits
2.3%
SLICE 4.69 bits

Research on KRANG

Game-tree analysis and word research for KRANG, with an explanation for each figure.

Optimal play

Opening with KRANG, a proven-optimal strategy averages 3.73 guesses and ranks #6,955 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

No guaranteed hard-mode solve In hard mode, no strategy that opens with KRANG can guarantee a solve within six guesses.

Our six-turn simulation says 3.70, at or below the proven-optimal 3.73, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

How it sounds

One syllable Say it KRANG. Estimated pronunciation

This pronunciation is machine-estimated, not taken from a pronunciation dictionary.

Familiarity and learning

Frequency
KRANG sits in the rare band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as a word few players will have met in print.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD), with machine estimates from the g2p_en model; Word frequency: wordfreq (data CC BY-SA 4.0).