Accepted guess Not a possible answer A tier for first-turn info

NEIST

NEIST is accepted as a guess but is not on the solver's possible-answer list.

Meaning and pronunciation

Pronunciation: /niːst/

Adjective

Alternative form of next.

Adverb

Alternative form of next.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From Middle English nest, neste, from Old English nēst, nēist, variants of Old English nīehst (“nearest, next”). More at next.

Source: Wiktionary (CC BY-SA)

Use NEIST in a puzzle

As an opener, it rules out about 95.5% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How NEIST performs as a guess

Wordle accepts NEIST as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 86.9% of games, misses completely in 13.1%, and leaves about 107 possible answers on average.

In the previous complete opener benchmark, it ranks #261 of 14,855 openers, averaging 3.57 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe NEIST used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

5.43 Entropy (bits)
107 Avg remaining
0.0% Exact match
95.5% Avg ruled out

As an opening guess: previous benchmark

How NEIST performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.57 Avg guesses
99.87% Solved within six
0.70 Spread of game lengths
#261 Rank among openers
Opening with NEIST left 3 of the snapshot's answers unsolved after six guesses. A spread of 0.70 means those games clustered within about 0.70 of a guess of the 3.57 average. It ranks #261 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
76
3 guesses
1,042
4 guesses
1,064
5 guesses
151
6 guesses
18

Composition

5/5 unique
2 vowels
Common:
EINST

Feedback chances

Any hit (G/Y)
87%
Green tile
35%
All gray
13%

Feedback distribution

NEIST can come back 123 different ways. These are the most likely, and how many of the possible answers give each one:

313 answers
254 answers
118 answers
102 answers
95 answers
92 answers
86 answers
75 answers
67 answers
65 answers
48 answers
47 answers
45 answers
42 answers
42 answers
41 answers
40 answers
38 answers
37 answers
35 answers
34 answers
34 answers
31 answers
29 answers
25 answers
25 answers
24 answers
24 answers
18 answers
16 answers

Letter-value totals

Base letter-value totals for NEIST; these do not show whether either game accepts the word.

Scrabble

N1E1I1S1T1
Total: 5 points

Words With Friends

Total: 6 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing NEIST

What the solver recommends next for each way the board can respond to NEIST.

Quick reference

Largest feedback groups after playing NEIST:

13% chance
Suggested:
CAROL
11% chance
Suggested:
LAREE
5% chance
Suggested:
ROANY

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

13.1% →
CAROL 5.95 bits
10.7% →
LAREE 5.15 bits
4.9% →
ROANY 4.96 bits
4.3% →
CLARY 4.96 bits
4.0% →
COALY 5.01 bits
3.9% →
VALID 4.87 bits
3.6% →
TOTAL 4.88 bits
3.1% →
LAREE 4.59 bits
2.8% →
TARTE 4.72 bits
2.7% →
PARLE 4.81 bits

Research on NEIST

Game-tree analysis and word research for NEIST, with an explanation for each figure.

Optimal play

Opening with NEIST, a proven-optimal strategy averages 3.61 guesses and ranks #402 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.74 guesses at best and is rank #247 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.57, at or below the proven-optimal 3.61, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
NEIST sits in the rare band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as a word few players will have met in print.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0).