Possible answer Not used yet F tier for first-turn info

TWIXT

TWIXT is on the solver's possible-answer list and has no appearance in our globally completed Wordle history.

Meaning and pronunciation

Pronunciation: /twɪkst/

Preposition

Synonym of betwixt (“between”).

Alternative forms: 'twixt

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Etymology

From Middle English twyx + -t (excrescent ending).

Source: Wiktionary (CC BY-SA)

In a sentence

There's many a slip 'twixt cup and lip.
© tatoeba.org contributor sundown (CC BY 2.0 FR)
There's many a slip 'twixt the cup and the lip.
© tatoeba.org contributor Ooneykcall (CC BY 2.0 FR)

Use TWIXT in a puzzle

As an opener, it rules out about 75.9% of possible answers.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

Yes

Included among the answers considered by the solver.

Past Wordle answer

No completed appearance

No appearance in our globally completed history. A recent puzzle may still be live elsewhere.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

TWIXT in Connections

1 recorded appearance in completed main-edition puzzles through . A category label alone does not establish a word's meaning.

How TWIXT performs as a guess

TWIXT is a possible answer, so it would solve about one game in 2,384 when every answer is treated as equally likely.

Played as an opener, it lands at least one colored tile in 54.1% of games, misses completely in 45.9%, and leaves about 575 possible answers on average.

In the previous complete opener benchmark, it ranks #14,441 of 14,855 openers, averaging 3.95 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

Useful pattern pages

If you only know part of the word, start with one of these matching patterns.

First-turn measures

All four describe TWIXT used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

3.13 Entropy (bits)
575 Avg remaining
0.04% Exact match
75.9% Avg ruled out

As an opening guess: previous benchmark

How TWIXT performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.95 Avg guesses
99.92% Solved within six
0.76 Spread of game lengths
#14,441 Rank among openers
Opening with TWIXT left 2 of the snapshot's answers unsolved after six guesses. A spread of 0.76 means those games clustered within about 0.76 of a guess of the 3.95 average. It ranks #14,441 of 14,855 openers by average guesses in games solved within six.
1 guess
1
2 guesses
33
3 guesses
590
4 guesses
1,235
5 guesses
451
6 guesses
42

Composition

4/5 unique
1 vowels
Common:
IT

Feedback chances

Any hit (G/Y)
54%
Green tile
27%
All gray
46%

Example solver route

R O A T E
S H U N T
D I G I T
T W I X T

One example route used by the solver.

This solver benchmark reaches TWIXT in 4 guesses.

Feedback distribution

TWIXT can come back 55 different ways. These are the most likely, and how many of the possible answers give each one:

1095 answers
252 answers
186 answers
173 answers
146 answers
102 answers
73 answers
45 answers
43 answers
27 answers
21 answers
19 answers
19 answers
16 answers
14 answers
12 answers
12 answers
11 answers
10 answers
10 answers
10 answers
7 answers
6 answers
6 answers
5 answers
5 answers
5 answers
4 answers
4 answers
4 answers

Letter-value totals

Base letter-value totals for TWIXT; these do not show whether either game accepts the word.

Scrabble

T1W4I1X8T1
Total: 15 points

Words With Friends

Total: 15 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing TWIXT

What the solver recommends next for each way the board can respond to TWIXT.

Quick reference

Largest feedback groups after playing TWIXT:

46% chance
Suggested:
SOARE
11% chance
Suggested:
LINER
8% chance
Suggested:
SOARE

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

45.9% →
SOARE 6.09 bits
10.6% →
LINER 5.19 bits
7.8% →
SOARE 5.50 bits
7.3% →
CRANE 5.05 bits
6.1% →
SANER 5.16 bits
4.3% →
DROLE 5.19 bits
3.1% →
PORAE 5.07 bits
1.9% →
RANCE 4.31 bits
1.8% →
RIONE 3.91 bits
1.1% →
SNORE 3.51 bits

Research on TWIXT

Game-tree analysis and word research for TWIXT, with an explanation for each figure.

Optimal play

Opening with TWIXT, a proven-optimal strategy averages 3.95 guesses and ranks #14,428 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 4.10 guesses at best and is rank #7,147 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.95, at or below the proven-optimal 3.95, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

Familiarity and learning

Frequency
TWIXT sits in the advanced band of the wordfreq scale, appearing less than once per million words of written English; the band marks it as an uncommon word many players still recognize.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Word frequency: wordfreq (data CC BY-SA 4.0).