Accepted guess Not a possible answer C tier for first-turn info

SAIST

SAIST is accepted as a guess but is not on the solver's possible-answer list.

As an opener, it rules out about 92.6% of possible answers.

Meaning and pronunciation

Verb

Obsolete form of sayest.

Source: Wiktionary contributors · CC BY-SA 4.0. Corrections.

Wordle status

A word can be a playable guess without being a possible answer.

Playable guess

Yes

Included in the Wordle guess list used by our tools.

Possible answer

No

The solver does not currently treat this as a possible answer.

Past Wordle answer

Not used yet

No past answer date found.

The possible-answer list is the solver's current list and may change when Wordle adds new answers.

How SAIST performs as a guess

Wordle accepts SAIST as a guess, but the solver does not list it as a possible answer.

Played as an opener, it lands at least one colored tile in 79.7% of games, misses completely in 20.3%, and leaves about 175 possible answers on average.

In the previous complete opener benchmark, it ranks #5,975 of 14,855 openers, averaging 3.69 guesses in games solved within six turns.

Try your feedback pattern

Tap the tiles to match your feedback, then see the ranked follow-up guesses.

All gray? Tap a tile to cycle gray → yellow → green.

First-turn measures

All four describe SAIST used as an opening guess. Entropy is the same idea as “avg ruled out” on a log scale: a higher number means the guess splits the possible answers into more, smaller groups.

4.77 Entropy (bits)
175 Avg remaining
0.0% Exact match
92.6% Avg ruled out
Higher first-turn entropy than about 70% of evaluated openers
1.18 bits below the highest measured first-turn entropy (~5.95 bits)

As an opening guess: previous benchmark

How SAIST performed in the previous complete opener benchmark, against its captured answer snapshot. These research figures are separate from today's solver recommendations. See the data page for the method.

3.69 Avg guesses
99.83% Solved within six
0.71 Spread of game lengths
#5,975 Rank among openers
Opening with SAIST left 4 of the snapshot's answers unsolved after six guesses. A spread of 0.71 means those games clustered within about 0.71 of a guess of the 3.69 average. It ranks #5,975 of 14,855 openers by average guesses in games solved within six.
1 guess
0
2 guesses
49
3 guesses
913
4 guesses
1,142
5 guesses
221
6 guesses
25
Top-ranked in the current bounded policy screen: SLANT. The policy minimizes misses within six first, then average guesses among wins (3.46 for the leader). Compare the ranking measures

Composition

4/5 unique
2 vowels
Common:
AIST

Feedback chances

Any hit (G/Y)
80%
Green tile
47%
All gray
20%

Feedback distribution

SAIST can come back 94 different ways. These are the most likely, and how many of the possible answers give each one:

481 answers
267 answers
162 answers
151 answers
113 answers
109 answers
102 answers
62 answers
51 answers
51 answers
49 answers
49 answers
45 answers
44 answers
39 answers
36 answers
33 answers
32 answers
26 answers
25 answers
22 answers
22 answers
21 answers
20 answers
17 answers
16 answers
16 answers
16 answers
16 answers
16 answers

Letter-value totals

Base letter-value totals for SAIST; these do not show whether either game accepts the word.

Scrabble

S1A1I1S1T1
Total: 5 points

Words With Friends

Total: 5 points

Scores shown are base values without double/triple letter or word bonuses.

Strategy after playing SAIST

What the solver recommends next for each way the board can respond to SAIST.

Quick reference

Largest feedback groups after playing SAIST:

20% chance
Suggested:
DROLE
11% chance
Suggested:
DROLE
7% chance
Suggested:
LINER

Follow-ups for common patterns

Ranked follow-up guesses for the 10 most common feedback patterns.

20.3%
DROLE 5.92 bits
11.2%
DROLE 5.45 bits
6.8%
LINER 5.26 bits
6.4%
MORNE 4.73 bits
4.8%
ROUTE 5.22 bits
4.6%
CRONE 4.89 bits
4.3%
PRONE 4.87 bits
2.6%
CRAPE 4.27 bits
2.1%
LITHE 4.07 bits
2.1%
ALATE 4.52 bits

Research on SAIST

Game-tree analysis and word research for SAIST, with an explanation for each figure.

Optimal play

Opening with SAIST, a proven-optimal strategy averages 3.74 guesses and ranks #7,397 of 14,855 legal openers. The best proven opener, TARSE, averages 3.55.

In hard mode it averages 3.90 guesses at best and is rank #4,189 of the 7,453 openers that can still guarantee a solve within six guesses.

Our six-turn simulation says 3.69, at or below the proven-optimal 3.74, because the two figures score different answer lists.

These figures come from exhaustive game-tree search and are exact for the NYT lists of July 2023 (3,158 answers). They do not use the site's working answer pool.

How it sounds

One syllable Say it SAYST. Estimated pronunciation

This pronunciation is machine-estimated, not taken from a pronunciation dictionary.

Sources: Optimal-play values: Alex Selby's exhaustive Wordle analysis (MIT); Pronunciation: CMU Pronouncing Dictionary (BSD), with machine estimates from the g2p_en model.